Quake Remake Winter Multiplayer Demo
Quake Reforged Christmas Release (QRP)
The Definitive Frikbot Collection
New RQuake Coop Maps
SP: A Roman Wilderness of Pain; For Love of Evil
Tools: Qwalk, textures2quake, multi-threadvis patch + bounties @ Quaddicted, QSBrowser.
New servers.
New Travail map prequel preview screenshot.
(Fix teh Grunt Vault news)
As most of you already know, I’ve been around Quake for what seems like an eternity. As a well known player in the community with vast playing experience in the CTF and CA realms, I feel something of this caliber has been long over due. We often speak of maps, mods, and gameplay, but we ignore the most vital component to keeping the engine running, the players.
We’re on the verge of doing some special things in Quake, adding new engines, a DM tourney in progress, and now a CTF tournament. So what is the purpose of ‘The Grunt Vault’ you ask?
It’s my obligation to contribute from my knowledge to people who want to continue playing Quake and get better at it (even if it’s just a hobby, and even if the game is long considered dead to some). The intention of The Grunt Vault is to introduce you, the reader, with our current player base. Each week, I will write a piece about one player of my choosing, their strengths, their weaknesses, overall style, and potential. The pieces I write are not meant to attack a single player, invoke arguments, or promote an ego battle, but you’re more than welcome to debate and trade thoughts peacefully. I want to help people familiarize themselves with the players who play this game, and for people coming back to feel that they know who they’re playing with.
With all that being said, the player I have chosen for the Grunt Vault first analysis ever is Spoon (sorry to pick on you Dave).
Way too many exciting things are going in Quake to really do justice to any of them at the moment. More than anyone could possibly know. Rather than just go berserk with news, the more likely tact is to slowly let each event mature and do news slowly (and late!). There is just too much too fast. Sorry.
Within 24 hours, Universal Server should go online. Oddly enough that isn't the only server surprise in the pipeline ...
There are probably 10-15 other worthy news items that will be addressed eventually ...
"Universal Servers" NQ Servers running every Open Source mod from Rocket Arena to Slide to The Lost Chapters to Navy Seals and Team Fortress to FFA deathmatch with 200 custom maps available?
MH has released DirectJoe, a DirectX driver version of JoeQuake that uses Direct3D instead OpenGL. This is the first of several planned Direct3D engines releases using a wrapper for Direct3D 8 that MH wrote. This work is a derivative of MH's DirectQ engine written earlier this year.
Due to MH's work, a DX8 ProQuake will be available later this week and there are already testing versions available. MH is also responsible for an MP3 playback-capable engine modification.
Update: DirectBengt is now available too (Enhanced GLQuake).
The deathmatch map Ultima Ratio has been released by dfsp_spirit and this map can be played at the EuroQuake server (bigfoot.quake1.net). This map comes with frikbot waypoints and even an ezQuake radar image in the download. There are YouTube videos of the map as well.
The map source code is available and licensed under the GPL, a welcomed trend seen in recent years for works in the Quake community.
Due to the work of EFESS, there will likely be a prototype ProQuake 4.01 with QuakeOne server browser feed that downloads the information from this site (Qrack will be coming as well) done later TODAY. And some preview shots of upcoming Remake Quake maps (shot 1, shot 2)
We at QuakeOne wish everyone a safe and happy Thanksgiving holiday weekend! While everyone is thankful for many different things - family, friends, etc. - QuakeOne is thankful for all the support everyone has given us over the years! Thank you all!
Alfader and Nergal have announced their site, "The Quake Reforged Project". This project is a radical remastering of the skins and textures using DarkPlaces capabilities but also includes Qrack support (minus DP features, of course).