Hellsmash is an open source mod; the QuakeC source is included in this particular archive. For feedback directly to the author, see the development thread @ Inside3D.
The Quake Remake Team released a multiplayer demo of the Quake Remake Project featuring several outstanding maps, new weapons, bot support and much more. "Addbot" adds a bot. So many features it is difficult to describe accurately.
I'd recommend checking out the readme and then trying the mod and posting any feedback in the release thread for the authors.
Ideally, it would be nice to get modern marvel this on a server.
The Quake Reforged Project made a new release of textures and the Quake Retexturing Project made a release of normal maps (for DarkPlaces, FTEQW) for Christmas.
Now at this point, you would think "Wow! That's a lot of news." No ... we haven't even started ... there is a Travailprequel in beta-now (screenshot) ... but what would in a normal and sane world be its own news article ....
This is a consummate single player episode rivaling Travail and Warpspasm in satisfaction with several atypical weapons and enemies. It is hard, it is different, it is great. And it is big. You'll need to use FitzQuake 0.85, DirectQ or Enhanced GL/WinQuake to ideally enjoy these massive maps. Actually not "need", only those engines can run it (I've heard it is unbarely slow in DarkPlaces).
Prepare for Hell Hounds and a final boss: The Cyberdemon.
Bot Waypoints, Utils, Etc.
Lightning Hunter released the Definitive Frikbot Waypack. There are waypoints for 400 (four hundred) maps in this pack. Func_Msgboard Thread. (Qrack video: left)
QWalk. Sajt released a Quake model converter that can convert between mdl, md2 and md3 model formats. Those are the formats for Quake, Quake 2 and Quake III Arena respectively. Inside3D Release Thread | Qwalk Site. Open source.
textures2quake. Some "Baker" guy released a utility to easily convert textures from Quake 3 type games to Quake and/or Half-Life easily dealing with several issues like file name limitations, texture size limits and so on. Inside3D Thread | textures2quake Site. Open source.
QSBrowser. Some "EFESS" guy released a utility to setup a Quake server browser for ASPx using web sites easily like the example at QServers Web Overview which can easily be used for Quake or Quake-based games (like Kurok, Solitude, etc.). Inside3D Thread. Open source.
Predicted future news: Zop and Spooker are working on a new expansion of RQuake Coop maps. Other things I can't remember ...
As most of you already know, I’ve been around Quake for what seems like an eternity. As a well known player in the community with vast playing experience in the CTF and CA realms, I feel something of this caliber has been long over due. We often speak of maps, mods, and gameplay, but we ignore the most vital component to keeping the engine running, the players.
We’re on the verge of doing some special things in Quake, adding new engines, a DM tourney in progress, and now a CTF tournament. So what is the purpose of ‘The Grunt Vault’ you ask?
It’s my obligation to contribute from my knowledge to people who want to continue playing Quake and get better at it (even if it’s just a hobby, and even if the game is long considered dead to some). The intention of The Grunt Vault is to introduce you, the reader, with our current player base. Each week, I will write a piece about one player of my choosing, their strengths, their weaknesses, overall style, and potential. The pieces I write are not meant to attack a single player, invoke arguments, or promote an ego battle, but you’re more than welcome to debate and trade thoughts peacefully. I want to help people familiarize themselves with the players who play this game, and for people coming back to feel that they know who they’re playing with.
With all that being said, the player I have chosen for the Grunt Vault first analysis ever is Spoon (sorry to pick on you Dave).
Way too many exciting things are going in Quake to really do justice to any of them at the moment. More than anyone could possibly know. Rather than just go berserk with news, the more likely tact is to slowly let each event mature and do news slowly (and late!). There is just too much too fast. Sorry.
Within 24 hours, Universal Server should go online. Oddly enough that isn't the only server surprise in the pipeline ...
There are probably 10-15 other worthy news items that will be addressed eventually ...
"Universal Servers" NQ Servers running every Open Source mod from Rocket Arena to Slide to The Lost Chapters to Navy Seals and Team Fortress to FFA deathmatch with 200 custom maps available?