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QuakeOne - Quake 1 Resurrection Search Forums

Ace12GA Quake 1; Alpha/Beta release
Apr 26, 2012 - 9:20 PM - by Baker


DarkPlaces mod with "modern weapons" (sub-machine guns, etc.) against the monsters with the monsters calibrated to this adjustment. Some monsters spawn in random locations in random numbers. (Requires Quake, not a total conversion). Author: Ace12GA

Download: Ace12GA Quake 1; Alpha/Beta release

More @ Inside3D ...
12 Replies | 397 Views
FFA9 Fun Tournament
Apr 20, 2012 - 1:52 PM - by Baker
Polarite and company have another FFA tournament this Saturday:



Game starts on saturday 21/04/2012 at 21:00 UTC (or GMT/Zulu)-time.(The World Clock)

Europe (Brussel) - 23:00

Europe (London) - 22:00

USA (New York) - 17:00

Read more ...
0 Replies | 171 Views
Engine X 5.50 Beta
Apr 19, 2012 - 8:54 PM - by Baker
Download: Engine X 5.50 Beta - Windows (27 MB)
Download: Engine X 5.50 Beta - Mac Universal (27 MB)

This download includes the replacement content provided by Engine X. Mac Version being tweaked a little; should be released by morning and the dual source code at that time.
71 Replies | 2,293 Views
Project 23
Apr 19, 2012 - 3:13 PM - by Baker
Larger image version: View



If you've seen the Undergate, the Rocket Arena Gateway or played RQuake or ever experienced Gunter's Hub back a few years ago, you likely have a good idea of #1. If you've seen some of the screenshots I've posted at Inside3D or a couple here, you likely know where #3 is going. Unlike free-for-all games, team games like Capture The Flag or Team Deathmatch are exceptionally vulnerable to anti-social behavior: which is what #4 looks to fix.

Read more ...
9 Replies | 739 Views
Engine X Prelease Information
Apr 16, 2012 - 10:46 PM - by Baker








More ...
12 Replies | 1,780 Views
This is, in fact, how it ends ...
Apr 14, 2012 - 9:55 PM - by Baker
Quake will not and did not last forever. The reality is that is a 16-year old game. Time and obsoleteness had to kick in. And, in fact, it did there was just a delay in acknowledging it.

The truth is, the status quo is simply unmaintainable. Thursday at 11 pm, resigned to this fact I have an announcement to make that I feel has a meaningful bearing on the future. Some of you likely will not be surprised by this announcement.
50 Replies | 2,854 Views
Supposedly Mindblowing ...
Apr 01, 2012 - 5:12 PM - by Baker


czg ... the guy that made Insomnia (most famous custom Quake single player episode ever) and several Doom 2 style Quake maps 5 years ago ... has released a single player secret project.

As far as I know he hasn't released a Quake map in 7 years and the comments at Func Msgboard are saying this map set makes elite mappers cry. Known for his sense of humor, this is no April Fool's joke.

Not related: According Dr. Abuse, the modder of the "unnamed" mod in the previous news update has released this mystery mod for Windows and the PSP (Playstation Portable).
12 Replies | 580 Views
Looking Back At March (+/-)
Mar 21, 2012 - 4:31 PM - by Baker
For a 16-year old game ... tons of development activity going on and I know I missed a few things in this recap ...

Quakespasm 0.85.7
Release Thread | Official Site | Feedback Thread

Quakespasm 0.85.7 has been released. Quakespasm runs on Windows/Linux/Mac and started as multi-platform FitzQuake 0.85. Quakespasm has several notable features like session-to-session console history and support for demo playback across maps. Along with DirectQ, Quakespasm is viewed as stable and convenience feature-rich classic-style engine.

Unnamed Total Conversion Mod

Mod with no name. Looks interesting. Total conversion.

BSP Editor Now Open Source
BSP Home Page | Release Thread

goldenboy has facilitated the open sourcing of the BSP Quake Editor, which is a modern Quake level editor. The BSP Quake Editor has a number of fans, including R00k.

TrenchBroom
Func_Msgboard Thread

TrenchBroom is a new Quake level editor for Mac OS X released in the last couple of weeks by SleepwalkR. TrenchBroom reportedly will be a GPL v3 open source project.

Engine Stuff ...

Spike has implemented a "6 Degrees of Freedom" move type in the FTEQW engine. "Classic" DirectQ is coming to an end, making way for DirectQ becoming a Direct3D 11 project. Meanwhile, XBox 360 controller support is making a return to DirectQ.

Modding Stuff ...

The release of a Quakeworld mod by Woodpecker From Mars leads to an interesting discussion about the difficulty multiplayer mods have. And a thread 'Become a Quake Modder' by Madgypsy on how to get started with Quake modding has generated quite a bit of interest. A discussion about modeling erupted in relation to a PSP modding thread.
3 Replies | 382 Views
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