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QuakeCon 2015
Jul 24, 2015 - 4:38 PM - by Mindf!3ldzX





QuakeCon , the annual event surrounding Quake is in full swing!
The event is from July 23rd to July 26th and is being held at the Hilton Anatole in Dallas,TX.
"Give Blood to Get DOOM Blood" event returns this year,
which sees Bethesda Software teaming up with the American Red Cross!
When attendees donate blood to the American Red Cross,
they get the satisfaction of knowing they have helped save a life!
As a bonus they will be receive this awesome

QuakeCon 2015 DooM Blood bag! Wow!

If you would like to follow the event event or
want to read more about what all is planned for QuakeCon this year,
you can check out the News for all the details!
Discussions about QuakeCon 2015 happening here!
4 Replies | 198 Views
Motherboard interview with John Romero!
May 28, 2015 - 3:01 PM - by Mindf!3ldzX

"The focus was on making the best technology in the world,
but not necessarily the best game design in the world like we had done before" -John Romero


Enjoy! Discussion happening here!
17 Replies | 1,039 Views
Descent Into Heresy
May 14, 2015 - 3:46 PM - by golden_boy

Descent Into Heresy

a HERETIC mod



Heresy! Two-and-a-half-D? That's not my Quake, buddy. Sprites? Meh. Grenade la... oh.

If something feels familiar here, it's probably the good old Quake weapons!
osjclatchford created a Heretic mod that should feel very good indeed to Slipgaters.

If you could warm to the idea of blasting your way through hordes of spritey '90s baddies
wielding akimbo Super Quake Shotguns under a Quake-coloured sky, look no further.

Dr. Latchford administers the goods in this quakeone.com thread and on the ZDoom forum.
Find additional screenshots there.

You can buy the Heretic & Hexen Collection on Steam for a very fair price.

4 Replies | 793 Views
Hellbeast again
May 12, 2015 - 7:25 PM - by golden_boy

Ludum Dare Success



Shpuld's "Treasure of the Hellbeast" placed 38th (of about 1400) in the "Fun" category
and 101st overall in Ludum Dare #32. (link) "Hellbeast" got a 69% coolness rating as well.

This delivers ample proof that an updated Quake engine is able to
support small indie games.

According to Shpuld, the game (which uses the FTE engine) was completed
within a 48 hour limit "minus 10-11 hours of eating, sleeping etc."
Shpuld started getting into QuakeC around 2010 and has previously released several
mods or standalone games, including Ludum Dare #31 entry "Mobster Massacre"
(youtube link) and PSP game "No Bugs Allowed".

Inside3D release thread

Shpuld's Youtube channel

Congratulations!

8 Replies | 513 Views
May 5 2015 news
May 05, 2015 - 1:09 PM - by golden_boy


Qonquer Map Jam



The crew at func_msgboard finished a map pack for the Qonquer mod.
If you're not familiar, it is a mod that pits the player against waves of monsters
in an arena. I have played it and it is heaps of fun. Eight maps!

Download link


Retro Map Jam 3: Vertical Runic



Another func_msgboard map pack of two metal themed maps.

Download link


SuperQot


The SuperHot developers went and did a Quake mod on the same theme:
Time moves only when you do.
Check it out here!


Treasure of the Hellbeast


Shpuld participated in Ludum Dare 32 with another FTE based game, Treasure of the Hellbeast.
Check it out here. Also see his Twitch stream here.


Arcane Dimensions



Sock is working on a new mod. Check it out at moddb.

Quakeone.com discussion thread


Quake 2 weapon remodels

Yeah, yeah, I know, it has a "2" in the title. Ow!
Still, it just looks SO GOOD. Good job CTPEJIOK22.



Quakeone.com discussion thread


Pain Skins



Seven is back with a little pain skin mod for darkplaces.
It adds pain skins in two steps and covers all monsters except the zombie

Quakeone.com discussion thread and download


Health Packs remodelled



My-Key shared some tasty remodelled health packs for darkplaces.

Quakeone.com discussion thread and download


Tyrutils update



ericw is continuing the overhaul of the Quake map compilers.
One new feature is surface lights (shown above, screenshot posted by func_ member WarrenM.)
Another is that so-called "fence textures" now cast shadows - imagine a grate over lava creating
spooky shadows, almost like something from Doom 3. These are absolutely bonkers new features
and (together with the ambient occlusion and the crazy new sunlight features)
Quake mapping will probably be changed forever.

func_msgboard thread


Recent malware issue

There was some malicious code planted on the site a while back, but the problem has been solved.
If your browser displays quakeone.com as a problematic site still, rest assured it is no longer a problem.


Personal issue

I've had a shoulder injury which prevented me from doing much of anything.
I'm sorry you had to live with a delay in your Quakeone.com news.
Have fun with all the awesome new stuff!

Quake lives...


2 Replies | 433 Views
Community Q&A With John Romero
Apr 20, 2015 - 11:15 AM - by Phenom

John Romero game designer and one of the original co-founders of Quake has once again sat down with the QuakeOne.com community to answer some of the questions on our minds.

Join this discussion!

View John Romero's Wiki page @ Wikipedia
8 Replies | 2,475 Views
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