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Have you tried using perler-created images in quake?
I am trying convert a PNG player skin to PCX. I loaded your quake palette (thank you) but anything Perler outputs just becomes garbled in quake. I wonder if its really using only quake's palette, the images output look too good for just quake's palette. It says "The filter will try to mix different colors to make a better approximation of the original source color"
Also using textures2quake, it has the annoying feature of resizing anything you give it. Anything over 256x256 is resized to exactly 256x256. Screwing up the dimensions of the player skin (which should be 320x200) . Trying to stretch it back out after creates a blurred mis-matching skin that doesnt fit the model perfectly. Altho on the plus side with textures2quake, the skin isn't garble (you can actually see the proper colors in game) because it actually did reduce the image to quake's palette.
I'm almost thinking of download vb6 to alter the source of textures2quake so that it doesnt resize the output file. Although i've no idea what i'm doing with that.
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