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TUT: Add particle effects + models + sounds into Quake via .ent files in DarkPlaces
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05-02-2012, 06:33 AM
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gdiddy62
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Seven,
Thanks again and you're right that a trigger would be better. Right now the sound goes in a loop after the player goes through the teleport. I'm really happy to know more now and feel more confident in experimenting.
Regards,
Jeff
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