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Unread 09-15-2016, 10:45 PM   #1085 (permalink)
numbersix
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Posts: 59
+/-  Reputation: numbersix is on a distinguished road
Join Date: Jul 2016
Currently: Offline
Number Six

Hey Quake()ne members!

Number Six is my current internet avatar. Cataboligne was the previous.
Synopsis

I've been making games since I got a C64 in 1983. Am I famous? Hah-hah. Mostly only to my moddb fans.
Code wise I am heavily invested in Quake-C. So I do a lot of quake development.
Currently I am trying to earn a living from my gaming passions on Patreon.
I intend to release a lot of my unpublished code and materials. This includes my pen and paper / tabletop RPG items.

My current idea for a game is a puzzle game based on my hybrid maphack game platform.


Historical

First program: DOS written in Z80 assembler for the TRS-80 model I - circa 1982

First system: Commodore 64

Favorite computer game: Archon
Favorite arcade game: Gauntlet

First quake note:

96 may 28: - 1st map in BSP

My quake clan:

clan Arioch - source: Arioch, Lord of the Seven Darks, Knight of the Swords, Lord of the Higher Hell

First mod:

--- START of quantlet v1
97 dec 24: - did 1st ghost and grunt skins.

Major qc code bases:

Quantlet - 24 Dec 97
Chaos mod Mark I - 29 Aug 03
Painkeep v1.2 - 14 Apr 2006
Painkeep 2.0 - 25 Mar 08
Chaos mod Mark II (the Archons) - 29 Mar 10
Generations WDQ - 17 May 11
Maphack game platform - 19 May 14
Quake Hack - 24 Jul 14
qc++ (v1.06 recoded) - 21 Nov 14
Archon (Chaos mod Mark III) - 17 Jan 16


Current Projects:

Open world puzzle / adventure game - based on: Maphack game platform
PainKeep 3.0 - unbundled from Archon project
Quake Hack - a nethack inspired version of Quake!

If you would like access to my unreleased code, current project snapshots and other amazing items,
go to Six Gaming on Patreon and select a support level

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numbersix - Mod DB [_] Six Gaming
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