Hey Quake()ne members!
Number Six is my current internet avatar. Cataboligne was the previous.

Synopsis
I've been making games since I got a C64 in 1983. Am I famous? Hah-hah. Mostly only to my moddb fans.
Code wise I am heavily invested in
Quake-C. So I do a lot of quake development.
Currently I am trying to earn a living from my gaming passions on
Patreon.
I intend to release a lot of my unpublished code and materials. This includes my pen and paper / tabletop RPG items.
My current idea for a game is a puzzle game based on my hybrid maphack game platform.
Historical
First program: DOS written in Z80 assembler for the TRS-80 model I - circa 1982
First system:
Commodore 64
Favorite computer game:
Archon
Favorite arcade game:
Gauntlet
First quake note:
96 may 28: - 1st map in BSP
My quake clan:
clan Arioch - source:
Arioch, Lord of the Seven Darks, Knight of the Swords, Lord of the Higher Hell
First mod:
--- START of quantlet v1
97 dec 24: - did 1st ghost and grunt skins.
Major qc code bases:
Quantlet - 24 Dec 97
Chaos mod Mark I - 29 Aug 03
Painkeep v1.2 - 14 Apr 2006
Painkeep 2.0 - 25 Mar 08
Chaos mod Mark II (the Archons) - 29 Mar 10
Generations WDQ - 17 May 11
Maphack game platform - 19 May 14
Quake Hack - 24 Jul 14
qc++ (v1.06 recoded) - 21 Nov 14
Archon (Chaos mod Mark III) - 17 Jan 16
Current Projects:
Open world puzzle / adventure game - based on:
Maphack game platform
PainKeep 3.0 - unbundled from Archon project
Quake Hack - a nethack inspired version of Quake!
If you would like access to my unreleased code, current project snapshots and other amazing items,
go to
Six Gaming on Patreon and select a support level
______________________________
numbersix - Mod DB [_]
Six Gaming