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Thread: Retroquad
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Unread 10-13-2016, 07:33 PM   #1 (permalink)
mankrip
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Retroquad

This is my 8-bit color software rendering engine.













Support for the QRP textures is still being worked on. Right now my focus is on the BSP renderer, so it will take a long time for things like the HUD and monsters to be improved.




Skyboxes.



Sky horizon fading.



The demo map I've shown at QExpo.



Molten texture mapping.



Procedural particles.



Soft-depth sprites.



Emitter shading, which renders the original 3D flame models in a different way. Still needs a lot of work.
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