Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit QuakeOne.com On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:

Password:

Not a member yet?
Register Now!
Online Users: 375
6 members and 369 guests
303, DeathMaster, NightFright, SpecialBomb, vibok
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forum Search Forums

Thread: Retroquad
View Single Post
Unread 10-16-2016, 01:45 PM   #10 (permalink)
mankrip
Enforcer
mankrip's Avatar
USER INFO »
Posts: 85
+/-  Reputation: mankrip is on a distinguished road
Join Date: Jul 2010
Currently: Offline
Originally Posted by Seven View Post
I do not fully understand your support for external textures, but I guess that is a request from the newer generation Quake players...
That is actually because making paletted textures is too hard. The internal texture format created for Retroquad allows for a much higher quality conversion than any image editing program in the market could do, because it was developed with the needs of 8-bit color 3D rendering in mind.

So, support for external textures is not just for allowing higher resolutions, but also to make it easier to create new assets.
__________________
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-=-=
Dev blog / Twitter / YouTube
Reply With Quote
 

All times are GMT -6. The time now is 10:48 AM.


eXTReMe Tracker