Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:


Not a member yet?
Register Now!
Online Users: 375
6 members and 369 guests
303, DeathMaster, NightFright, SpecialBomb, vibok
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forum Search Forums

Thread: Retroquad
View Single Post
Unread 10-16-2016, 01:45 PM   #10 (permalink)
mankrip's Avatar
Posts: 85
+/-  Reputation: mankrip is on a distinguished road
Join Date: Jul 2010
Currently: Offline
Originally Posted by Seven View Post
I do not fully understand your support for external textures, but I guess that is a request from the newer generation Quake players...
That is actually because making paletted textures is too hard. The internal texture format created for Retroquad allows for a much higher quality conversion than any image editing program in the market could do, because it was developed with the needs of 8-bit color 3D rendering in mind.

So, support for external textures is not just for allowing higher resolutions, but also to make it easier to create new assets.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
Dev blog / Twitter / YouTube
Reply With Quote

All times are GMT -6. The time now is 10:48 AM.

eXTReMe Tracker