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Unread 10-22-2016, 04:38 PM   #8 (permalink)
nahuel
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Originally Posted by R00k View Post
need to play these new maps either way! would be cool to make a shader that would toss out some static or film grain effects.

EDIT://game dev log of martins upitis: image imperfections and Film Grain post process FX
Very nice resource...
I do not understand how glsl works...
i have a question: will be possible an adaptation of this shader to work with darkplaces using default.glsl ?
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