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Unread 10-22-2016, 05:55 PM   #9 (permalink)
bfg666
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Originally Posted by nahuel View Post
Very nice resource...
I do not understand how glsl works...
i have a question: will be possible an adaptation of this shader to work with darkplaces using default.glsl ?
I second that. Additionally, I would very much like simulated film scratches to play this jam.
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