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Unread 11-16-2016, 07:40 PM   #4 (permalink)
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Originally Posted by SpecialBomb View Post
I have been thinking about it for a while, and I may want to use it in the future. I have these questions:

Would I have to change the source code?
well if you are speaking about darkplaces... the answer for the question is YES. Because even if you do not need a new feature, Darkplaces depends of id1 folder, you can not place the content of your game in Id1 folder because id1 is used by quake (the client will have troubles if he already play quake with darkplaces, because windows for example will save the cfgs inthe same place).
With a dark place I didnt change the darkplaces source because i am using a launcher similar to basic unity-indie-games. But i need to change some things like the excessive splash with the collisions of te_particlerain.
the invasion has begun! hide your children, grab the guns, and pack sandwiches.

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