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Unread 11-20-2016, 11:37 PM   #9 (permalink)
Julius
Quake Marine
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Join Date: May 2013
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You can perfectly well make a standalone game using Darkplaces or FTEQW only using the build in scripting language QuakeC. No need to edit and compile the engine source code.

If you start a new game I recommend looking at FTEQW though (you can follow some progress I made here: http://quakeone.com/forums/quake-hel...x-modding.html ).

Most of the documentation for Darkplaces or Quake in general works with FTEQW, but there are some differences (that the main developer Spike is happy to explain if you pester him on IRC ).

Yes overall Darkplaces is the better documented and mature engine, but FTEQW has some really great additional features and is still under active development. It also has a well working Vulkan renderer and an Android port developed by the original author (the one for Darkplaces somewhat works but is more or less abandoned). Last but not least, it comes with a working client side menu framework, that makes things somewhat easier to start using CSQC.
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