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Unread 11-20-2016, 11:48 PM   #10 (permalink)
Julius
Quake Marine
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Originally Posted by Adam View Post
To be honest tho', if you aren't really in love with Quake (obviously you like it or you wouldn't be on here) and haven't made maps or done a bit of modding before, then you might want to start on a more modern engine, like Unity or UE4.
I kind of disagree with this one. For one there is the open-source argument (no UE4 is only shared source :p ), but quake is also just a really good engine to do multiplayer FPS or similar games with. To get to the same level Quake lets you start out with for these genres, other engines need a lot of extra work or external frameworks.

In addition there is plenty of (old, but thus easier to understand) sample code floating around for Quake and the asset tool-set (while also horribly ageing) is proven to work well.
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