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Unread 02-13-2017, 09:05 AM   #10 (permalink)
Syber Raith
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The joystick puts out a value from -1 to 1 on each axis.

It is easy enough to see in the game that for any particular cl_forrwardspeed setting that a higher sensitivity results in faster motion or greater response to a particular joystick input. If the sensitivity was used as a divisor then a higher sensitivity setting would result in less forward speed or response to a given joystick input.

In the code the joystick input is multiplied by the sensitivity setting. This means that the the sensitivity is a linear as opposed to a non-linear acceleration curve. I am in the process of trying to create a non-linear sensitivity response.

It would be helpful if the game had a current forward speed display like the fps one. Hmm...

Maybe, I could hack the FPS display to reflect current forward speed. That would be interesting.
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