Trying the map out with the DB at the start instead of the GL. So far, it feels more fun because you have to dance around the central column with the Vore instead of just fragging her right away.
I'm making adjustments to the placement of the zombies in the water trap as well in accordance to the delayed GL pickup. Without a reliable method of removing the zombies during the water trap I don't want players to get stuck on the lift. I'll wait until I get more feedback before I consider releasing an update with these changes though.