Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit QuakeOne.com On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:

Password:

Not a member yet?
Register Now!
Online Users: 348
2 members and 346 guests
Mr.Burns
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forum Search Forums

View Single Post
Unread 03-14-2017, 04:50 PM   #4 (permalink)
quake one
Axe Man
USER INFO »
Posts: 16
+/-  Reputation: quake one is on a distinguished road
Join Date: Dec 2016
Currently: Offline
Originally Posted by Dutch View Post
Find the ImpulseCommands function...i think it's in weapons.qc. Look at how they tie in the various impulses. Now look at the QuadCheat command. You can replicate this command for the other power-ups. Look at CheckPowerUps command to see all the player fields regarding powerup behavior, so you'll know what to include in your new impulse commands.

Impulse12 is already done if you download progs 1.06 source. Or you could simply re-write impulse 10 in reverse order.

Use a good text editor like Notepad++ to edit the files. Use FTEQCC to compile the source into a new progs.dat.
Unknown command "CheckPowerUps".
Reply With Quote
 

All times are GMT -6. The time now is 02:33 AM.


eXTReMe Tracker