Originally Posted by quake one
Unknown command "CheckPowerUps".
I'm assuming you can't find it? I may need a bit more info to help you.
It's a function located in weapons.qc, near the bottom of the file above PlayerPreThink(). Within this function, the players fields regarding the power ups are constantly updated/monitored when it is called on in PlayerPostThink(). You need to look in this function, find the appropriate fields for each powerup, and write functions that initiate these fields and update the player's items (EXACTLY like the QuadCheat() function), and then tie these functions to impulses within ImpulseCommands. Then you'll need to bind a key on your keyboard to these commands in-game.
What I just detailed is very basic stuff...if it doesn't make any sense, you need to read through this:
Everything you need to know is in there. The rest you will learn by trial and error.