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Unread 03-19-2017, 01:34 PM   #1 (permalink)
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Join Date: Dec 2015
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Parseing Chat in QC

I would like to change my voting system so that players can type "!yes" or "!no" to vote in chat, rather than using impulses with aliases.

I already have an idea to deal with this, but I would like to make sure if there isn't any existing variable I can use.
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