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Unread 05-12-2017, 11:52 AM   #4 (permalink)
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Originally Posted by SpecialBomb View Post
So, I am fairly sure spike can answer this question.
I am fairly sure that in the last 2 decades there is not 1 Quake related question that Spike could not have answered.

Originally Posted by SpecialBomb View Post
I use darkplaces as a development and main engine
That is not a smart thing to do as DP does many things different than other engines. Maybe better stick to fitzquake derivates.

But on the other hand, a lot of *mixed source* engines have been born recently. Copying lots of features from existing engines into others.

So, making a 1-mod-for-all-engines gets more and more diffcult. You can clearly see this on the recently released Quake mods, which are only made for 2 or 3 engines.

Anyway, developing & testing a mod in ALL engines is nonsense as well. You should make a decision and walk that path then.

If you are working on a multiplayer mod (that is what I understand from your post) you should not use Darkplaces, as it is not largely used by multiplayers. There are other more popular multiplayer engines out there I guess...

Best of luck for your project,
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