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Unread 05-16-2017, 04:51 PM   #6 (permalink)
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Originally Posted by R00k View Post
The multiplayer base is so small (20 people maybe), if you do make a rockin mod people will use your engine of choice. DP and FTE are two great engines for multiplay. The reason the 20 players use pq/qrack is because they are stuck with the "it feels like i remember how i used to play, and can still win this way" and the fact that they are reluctant to change. Which is also why DM3 is play more than 90% of the time.
Lol, I know.

I really like the netcode in DP, simply because it bases entity messages on delta change, so that way it's really unlikely to have latency due to entity spam, which happens a lot in my mod. I also like that it has a much better mouse resolution, so that my rockets actually go where I want them to.
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