Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:


Not a member yet?
Register Now!
Online Users: 373
6 members and 367 guests
303, DeathMaster, NightFright, SpecialBomb, vibok
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forum Search Forums

View Single Post
Unread 05-18-2017, 03:44 AM   #5 (permalink)
FTEQW Author
Posts: 1,115
+/-  Reputation: Spike has a spectacular aura aboutSpike has a spectacular aura about
Join Date: Jul 2010
Currently: Offline
officially, fte is cross-compiled from a linux box.

unofficially, the msvc2005 project is the one I personally use the most. unfortunately 2005 has some issues with more recent versions, and thanks to unofficial stuff I have lots of extra dependancies all over the place (the makefiles assume linux or cygwin where all that messy stuff is provided by debian/cygwin packages).

so yeah, screw batch files. spend you time trying to get the msvc projects working, whichever quake engine you're trying to compile (dp/fte/etc). gcc is great for lots of weird targets, but msvc is better for actually debugging (its just a shame that its only available on windows for windows).
Some Game Thing
Reply With Quote

All times are GMT -6. The time now is 10:47 AM.

eXTReMe Tracker