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Unread 05-18-2017, 05:18 AM   #8 (permalink)
FTEQW Author
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if you have cygwin installed, with svn+mingw(including gcc, binutils, zlib, etc)+make packages, then you should be able to use the following commands from a cygwin bash prompt:
svn checkout fteqw-code
cd fteqw-code/engine
make FTE_TARGET=win32 makelibs #this will actually download+compile zlib+libpng+libjpeg+libvorbis as static libraries. only needs to be done once, and can be skipped if you already have usable versions of everything from cygwin/whatever.
make FTE_TARGET=win32 gl-rel #builds the gl version, as a release build.
release/fteglqw -basedir c:\games\quake #runs the engine without bothering to copy it anywhere. if you want a snapshot.

there's some engine/dotnet20XX subdir that should contain a few msvc project files. probably you won't get them to work without lots of tweaks though - stuff like the android/emscripten targets will likely have system paths throughout them, while the native msvc2005 project probably has too many workarounds for stuff that doesn't come with msvc2005. the other solution files are not really maintained (the msvc6 one was the other one that was most recently updated, so you might find that updating the engine/ftequake/ftequake.dsw file+project to be the most successful, if you get linker errors then state them and I can figure out which files need to be added).
You're unlikely to find FTE any easier to compile than DP though, such is the problem with windows and external dependencies.

If you're in linux or cygwin then there's a script that can be used to install compilers for the android and emscripten ports (the script will rebuild EVERYTHING, and can take a while).

msys is like a poor-man's cygwin, essentially just a bash environment that you can use for (g)make. unfortunately its not identical (and thus some things only work with msys and some only with cygwin), but msys is probably used more often nowadays. personally I like cygwin's more extensive other stuff, not just for its ability to invoke gcc.
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