Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Chat *new*
» Poll Booth
» Memberlist
» Member Map

Site Info
» Community Rules
» Moderator List

» Buy Quake

Visit On Facebook!Visit QuakeOne
on Facebook

Log in
User Name:


Not a member yet?
Register Now!
Online Users: 363
3 members and 360 guests
Mathuzzz, vibok
Most users ever online was 2,542, 06-04-2016 at 12:58 AM.
Go Back Home > Forum Search Forums

View Single Post
Unread 05-18-2017, 06:29 AM   #1 (permalink)
Posts: 2
+/-  Reputation: DARKHALO2K is on a distinguished road
Join Date: May 2017
Currently: Offline
Adding 'previous weapon' impulse to an old mod.


I'm working on a Dreamcast release of 'After The Fall', including some new elements, and was wondering if anybody with the relevant knowledge and tools would be willing to update the progs.dat to include the previous weapon impulse?

I know that decompiling closed mods is a questionable topic but I am not interested in having access to the code myself, just in being able to include a console standard control scheme in my port.

The most up to date progs.dat file released for the original mod was included in a patch that can be downloaded from Quake Terminus here :

Last edited by DARKHALO2K; 05-18-2017 at 09:26 AM..
Reply With Quote

All times are GMT -6. The time now is 02:50 AM.

eXTReMe Tracker