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What would be even better, (but probably need to be done engine side) would be if you could apply wounds to the models as decals, so the wound appears exactly where the nail (etc) lands. The only game I can think of seeing this in is the N64 Goldeneye game, which also seemed to have the target bounding match the displayed model exactly, presumably using the model itself, which is something I'd love to see in Quake, particularly if it could be linked to location damage code in qc.
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