Site Navigation
QuakeOne News
» Latest News
» News Archives
» QuakeOne Movies

QuakeOne Help
» File Downloads
» Quake Help
» Quake Servers

QuakeOne Community
» Forums
» Poll Booth
» Memberlist
» Member Map

» Buy Quake
Sponsors
Log in
User Name:

Password:

Not a member yet?
Register Now!
Online Users: 89
8 members and 81 guests
AAA, JBone, Lightning_Hunter, LockNLoad, R00k, Rampage, spooker
Most users ever online was 477, 08-05-2008 at 03:10 PM.
Go Back Home > Forum Search Forums

View Single Post
Old 12-15-2009, 01:39 AM   #3 (permalink)
R00k
Code Monkey
R00k's Avatar
USER INFO »
Posts: 2,440
+/-  Reputation: R00k is on a distinguished road
Join Date: Nov 2005
Currently: Online
Contact:  Send a message via ICQ to R00k Send a message via MSN to R00k
lol I think MH accidentally typed DirectRook when he meant DirectQrack. I had this on my todo list ever since the dx7 quake wrapper was released. As you can tell by the name "glQrack", dxQrack isnt a far stretch

I have had to retool my project config lately after switching from MSVC v6 to 2005 and then to 2008 express. I have gotten DIRECTJoe to compile today so adding MH's awesome DirectX wrapper is getting closer. One of my main issues though is getting Qrack to work on windows 7 without compatibility mode. I did update my SDK to version 7, i really hope libcurl isnt the main obstacle, as recompiling that library would be a huge endeavor! It loads but half the time during the load process it craps out.

a few things I've been working on lately:
fixed: old bug with pq_teamscores when a team had a negative score!

added: gl_powerupshell_size, to control the size of a model's polygon shell effect.
(default 0), range: 0 to 10.

fixed a bug with m_filter.

fixed: if sv_defaultmap is null ("") then Qrack will return with error :
Couldn't load map: 'mymap.bsp'. if map not found.

modified: gl_fogenable is set in worldspawn for maps that wish to autoload fog settings,
using gl_fogenable 2 forces current fog settings to carry over if the next map doesnt
have a fog key in worldspawn. This basically forces fog ON all the time.

added: scr_bloodsplat 0 | 1
shows bloodsplats on player's screens when being hurt.
__________________
_____________
Q u a k e On e
Reply With Quote
 

All times are GMT -6. The time now is 12:14 AM.


eXTReMe Tracker