Originally Posted by
golden_boy
> gl_fogenable 2 forces current fog settings to carry over if the next map doesnt
have a fog key in worldspawn. This basically forces fog ON all the time.
Ouch. As a mapper, I'd be pretty pissed if some other map's massive fog was forced on mine.
Isn't that wasted time looking for a solution to a problem that doesn't exist? Hehe
fog doesn't save to a config. Someone would need to manually enter fog values in the console or put it in their autoexec.cfg intentionally.
Originally Posted by
gnounc
Oh come on Baker, this is hardly fair, you know the status of at least a few of these for certain.
Ah, maybe. Maybe not. Sure things are the ones the have happened! A la "There are three horses who have never come in win, place, or even show. Their names are Coulda, Woulda, and Shoulda."
Besides, people find more interest in things that could happen than things that have happened -- people like the unknown!