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No specific limit in the map format, but the engine you use will have a limit. Standard ID Quake can't handle more than 600 entities, so if you want best compatibility you're looking at a max of 100-150 (probably best to give yourself headroom for doors and suchlike). Engines with extended limits can go higher, but how high depends on the network protocol (which applies even to single player games) used. 8192 is the absolute max for the default Quake protocol; extended engines can go even higher.
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