you do not need to remove the small mod compilation or Rygels pack.
You can open every .pk3 file with winrar.
Simply remove all gib files from the pk3īs you have.
Also dont forget to search through your ID1 subfolders (and in additional .pak files).
Sometimes people also have external files in subfolders and .pak files (not only in pk3īs).
- Gib models must always be placed inside "progs" folder
- gib textures are most likely to find in "progs" as well, or in "textures"
Another thing, that maybe is not known by everyone:
You can use external .mdl or .md3 models also in Qrack (and other external-files supporting engines) !
So ALL external content from this thread (and almost every thread in this forum) can be used in Qrack and many in DirectQ (just to mention some supporting engines).
It would be a pity if someone thinks, all these great stuff is DP-only.
It is not.
The only thing you have to do is renaming the texture files.
Unfortunately almost every engine uses different naming conventions.
Read more about it here