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siger, TheKillingJoke
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Unread 06-23-2011, 12:10 AM   #9 (permalink)
DarkPlaces Author
Posts: 246
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Join Date: Jul 2006
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Originally Posted by turtlevan View Post
r_glsl_offsetmapping_reliefmapping is gone, please bring it back
Please clarify, this cvar exits for me in current code, and I sure don't remember removing it at any point.

Originally Posted by turtlevan View Post
When I added snow effects to a coop map, i tried to playback a demo I recorded using proquake - in darkplaces. The snow effect was not visible, however if I just loaded this coop map in darkplaces, the snow was there.

So playing demo = no snow. Just loading map = snow.... hahah cant figure it out.
What map and what mod was running? If it is a snow particle effect it may be protocol specific and not enabled by the mod when playing it in proquake because it knew the protocol support was absent in proquake...

An example of this is Prydon Gate where the snow and rain effects are only used if playing in TomazQuake or DarkPlaces or other engines that implement a snow effect, a demo recorded in these engines will contain the snow effect where as one recorded in an engine not supporting the snow effect will instead have a quake-compatible attempt at snow.
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