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siger, TheKillingJoke
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Unread 06-23-2011, 12:12 AM   #10 (permalink)
DarkPlaces Author
Posts: 246
+/-  Reputation: LordHavoc is on a distinguished road
Join Date: Jul 2006
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Originally Posted by Spinvis View Post
*"Darkplaces Nehahra torch fire rendering bug"*
That's intriguing, I wonder what type of particles it is using for the fire, possibly the Quake particle() builtin? If that is losing the velocity part then I am concerned.

I have been unable to reproduce this issue when playing the second to last demo of the seal of nehahra (which is using that same map, so I assume it is the one you are using, although if not please tell me which one...), and can not find any such particles in neh2m1 or neh2m2 either (did not try others).

So I can't see anything wrong with the torches as they do not even produce particles here... And I verified there are no particle effects (of any kind) during that demo.

Last edited by LordHavoc; 06-23-2011 at 12:49 AM..
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