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  1. V_weapons
  2. Darkplaces cl_net* commands
  3. Linux? Irrelevant?
  4. Quakespam : weapon at right
  5. What Laser Look Like
  6. DarkPlaces/macOS Sierra: launching missions packs
  7. How id Tech 6 renders a frame
  8. ezquake map problems (players blending into the walls)
  9. Need help with Darkplaces (it wont save my cfg)
  10. Darkplaces Mission packs 1 and 2 wont play.
  11. The Mirrors Experience
  12. Retexturing in Real-Time
  13. Unlimited Mirrors Support
  14. retrofy quake
  15. Four Player Quake Support
  16. fitzquake085 resolution weirdness, require immediate assistance
  17. Darkplaces cvar help
  18. Does DirectQ 2.0 exist?
  19. Qrack: Why is my gun so short?
  20. Darkplaces Glide Support?
  21. Quakespasm on Steriods
  22. Darkplaces and 5.1 Audio
  23. Quakespasm HD ?
  24. this is embarassing
  25. Slip & Frag
  26. Port(s) Which Support X-men TC?
  27. Pocket Quake
  28. Weapon "Pumping" in Darkplaces?
  29. Launching Quake 1 on PSP for begginers
  30. Darkplaces Beta
  31. Kurok psp engine. Texture filter
  32. Want to go to Prison???BUY COUNTERFEIT MONEY !!
  33. qrack fps help
  34. FTEQW Singleplayer creates multiplayer maps with no monsters
  35. Darkplaces music issue
  36. Super8 test build 267
  37. Quakespasm: suppress launch dialogue on OSX
  38. Alpha Masked Models
  39. Quake For OSX
  40. quakespasm and selecting bestweapon
  41. quakespasm colored lighting
  42. ProQuake Singleplayer Bugs
  43. some proquake questions
  44. Whatever Happened to Engine X?
  45. Quakespasm Surround Sound?
  46. Quakespasm Issues
  47. Quake Client with Raw Mouse Input?
  48. Quake 2 pro audio
  49. Odd Audio Feedback Loops Running Quake clients
  50. Creating Dynamic Lights (Darkplaces)
  51. What content used in this movie?
  52. QuakeWorld Client PPC Macs? (ezQuake comp.)
  53. QBism Super 8 weapons distorted
  54. Winquake resolution troubles
  55. Non-interpolated animations?
  56. ProQuake bug?
  57. Fitzquake Mark V Fullbrights
  58. DarkPlaces questions
  59. Raspberry PI
  60. "Y to exit" prompt
  61. ProQuake 4.45 Beta
  62. Lastest Build
  63. ProQuake LAN Browser
  64. Nehahra with FitzQuake Mk V
  65. Darkplaces to support Alpha maps?
  66. Qrack gun flicker
  67. Qrack status bar and total team scores
  68. darkplaces 64bit screenshot issue
  69. Qrack Gamma/Contrast Affects Second Monitor
  70. texture glitches after upgrading to gtx760
  71. FTE Android (FTEDroid) questions
  72. DarkPlaces Newbie Questions
  73. [FTE] Got a Mac? Wanna play?
  74. alt-tabbing gives mouse problems in darkplaces
  75. Compatibility?
  76. Qrack Monitor Refresh Rate
  77. Does DP have an internal resolution scaler?
  78. Quakespasm bugs and suggestions
  79. Very annoying relief mapping glitch in Darkplaces
  80. Does anyone know why this RAM icon pops up when you set d_mipscale to 0?
  81. Darkplaces Resetting.
  82. finding the best client
  83. Qbism Super8
  84. WinQuake software renderer running far slower than expected on modern PC.
  85. FTE QW engine Split-srceen Support
  86. MiniQL 0.2
  87. Fix my tiny HUD
  88. DP - "Pretty Skies" ?
  89. ProQuake have gamepad support?
  90. Is it possible to always keep fog on in DirectQ?
  91. "Chocolate Quake"?
  92. What's the best GLpro Version?
  93. DarkPlaces rgbGen wave supported?
  94. Darkplaces bug? player stuck?
  95. Skyboxes and weapons mod
  96. Quake automap mod?
  97. qrack for android? how?
  98. Any good Quake launcher out there?
  99. How do I raise my weapon viewmodel?
  100. Qrack bugs and suggestions
  101. Qrack client / pent issue
  102. DirectQ bugs and suggestions
  103. (DarkPlaces) How do I turn off shader compile log messages?
  104. DirectQ weapon bob
  105. frame rate display on Quakespasm .85.7 on Linux
  106. Darkplaces - HiRes Shadows?
  107. My Custom Quake - Any .pk3 Conflicts? Any suggestions for better performance?
  108. DP performance problem on my PC
  109. DP + SMC Combinations
  110. DP Epsilon v2 - No Player Bleeding
  111. UQE odd behavior
  112. Epsilon Ultra Build 2.0 Brightness and Gamma Settings
  113. DirectQ: conchars and explosions in hi res?
  114. Qrack Mouse Buttons
  115. problems with quake 2 source ports
  116. Default water in Darkplaces
  117. Downloaded Small Mod compilation, getting this error.
  118. Suggestions for maximum Eyecandy possible on Darkplaces
  119. tried using proquake 4 but having problems
  120. Nehahra and DirectQ?
  121. DirectQ Collection
  122. Trying out clients
  123. Rain effect in EZquake
  124. RMQ quake engine music problem
  125. New experimental version of FTEQW problems
  126. darkplaces explosion not showing
  127. Qrack cl_delivery 1
  128. Dark Places issue
  129. Qrack download link doesn't work
  130. Help Please ;) Dark Place Client
  131. QRACK... waz up !
  132. Qrack Bug? Why is my Super Shotgun Black?
  133. DirectQ 1.9.0-Bugs and Questions (April 2013)
  134. DP effectinfo questions
  135. DarkPlaces Question
  136. HD textures for EZquake
  137. proquake
  138. qrack
  139. Disable hud & view model
  140. Darkplaces and Runebot [Add Bot Error]
  141. DirectQ error with rygel's textures
  142. proquake 4.93 locs download fail
  143. dp auto download
  144. DarkPlaces and transparent water
  145. DirectQ questions
  146. Need abit of help with DarkPlaces!
  147. Engoo - engwin or engqsb
  148. Non GL proquake client for mac?
  149. DarkPlaces download?
  150. Darkplaces SoA Water Swell Problem
  151. Quake on Linux - Folly or a brave new world?
  152. Ranger from q3
  153. Quake epsilon not running smooth
  154. fte qtv proxy
  155. Help: OS X GL ProQuake v4.46 player models all white
  156. 5.1 channel Audio - Unable to initialize (darkplaces-sdl.exe)
  157. ProQuake 4.91 Beta
  158. Fitz mark V music glitch
  159. Feature Request for Qrack/DirectQ
  160. Smooth Shade
  161. Quakespasm admin?
  162. bug report for MH
  163. Adding stuff to DirectQ (or at least trying to do that...)
  164. DarkPlaces Latest AutoBuild: default.glsl missing/not working
  165. Trouble with MP1 using DarkPlaces
  166. engine x
  167. DarkPlaces Problem its all black
  168. glpro 4.52
  169. Bulletholes/particles/decals all replaced by squares in darkplaces :(
  170. DirectQ + 2 monitors w/ Varying Resolution
  171. ProQuake 451 (dx8pro451.exe) Help
  172. Most used quake client ?
  173. Glquake linux
  174. Darkplaces error on windows
  175. I like the feel of EZquake...
  176. FTE QW engine.
  177. TUT: Add particle effects + models + sounds into Quake via .ent files in DarkPlaces
  178. DarkPlaces
  179. DarkPlaces & Surround Sound
  180. Problem launching DarkPlaces on Mac OS X 10.5.8
  181. DARKPlaces and QW servers
  182. DirectQ 1.9.0 Won't Load
  183. ProQuake
  184. Darkplaces with old computer...
  185. How to run "Retribution of the ConeScript"?
  186. DirectQ, auto focus suggestion
  187. Suggest best mods please :)
  188. Quakespasm Gamma
  189. Geometry Functions
  190. DirectQ feature request
  191. FTEQW v1.00 and Hexen2: Crouching and Lights
  192. 6DOF Quake1
  193. Quake Arcade Tournament Edition modified exe?
  194. Quake Port With Controller Support?
  195. Proquake 3.50
  196. Tenebra. Anyone know how to enable the flash light?
  197. Problem with Qrack. Cannot hit Enter to do anything or use any console commands. wtf
  198. Ways to eliminate z-fighting
  199. Darkplaces eye candy cfg
  200. WinquakePro api 451 Fullscreen Help
  201. proquake 4.51 bug
  202. Using VMware and these Quake clients is problematic
  203. ProQuake compiled with Visual Studio 2008 (9.0)
  204. Proquake 4.51 - Cannot get 1920x1080 to run at 60 HZ refreshrate
  205. Buzzing sound in ProQuake for OSX
  206. qrack
  207. dp flashing (noob thread)
  208. Qrack Update
  209. Non-Standard Keyboard Layouts
  210. Just finished QUake - Where's Shub Niggurath's chamber?
  211. DP - Multiplayer Question
  212. Problem with DirectQ 1.8.8 & Mission Packs
  213. DirectQ , MOTD inside Console
  214. DirectQ , broken to shit and back?
  215. need help with DP sky
  216. QRACK Screenshots Issue
  217. FTEQW - Hexen II - bloom bug
  218. Hexen II items problem
  219. DarkPlaces & Crossfire support
  220. FTEQW skyboxes, how to load it?
  221. FTEWQ, Where is saved the cfg?
  222. Rambo
  223. low fps with offsetmapping?
  224. DarkPlaces Performance Tweak Thread
  225. CD Audio not looping problem workaround for Vista/Win7
  226. Quore's Not Dead
  227. FTEQW music support
  228. Quake1 and Mission Packs Win7 64bit
  229. proquake (or qrack): multiple network interfaces + qrp
  230. Darkplaces single player bug?
  231. Func sound issue with latest DirectQ + feature suggestion
  232. DarkPlaces multiplayer problem
  233. DarkPlaces: Interesting cvars
  234. A couple of issues with DirectQ
  235. DP Shaders
  236. Palette Blending.
  237. Problem with Quake (Darkplaces) on KUBUNTU (choppy graphics)
  238. DirectQ 1.8.8
  239. Best "Vanilla" QuakeWorld client
  240. FTEQW problem.
  241. Crosshairs for Dark Places, How to?
  242. cvar idea
  243. directq release 1.8.7 problem with missing walls etc..
  244. PSP game client (with online?)
  245. Quake mobile client
  246. CD audio in proquake
  247. Characters and weapon models are pure black in Mac OS X
  248. Texture filtering idea.
  249. Shader Idea
  250. Darkplaces doesn't work