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  1. What Laser Look Like
  2. DarkPlaces/macOS Sierra: launching missions packs
  3. How id Tech 6 renders a frame
  4. ezquake map problems (players blending into the walls)
  5. Need help with Darkplaces (it wont save my cfg)
  6. Darkplaces Mission packs 1 and 2 wont play.
  7. The Mirrors Experience
  8. Retexturing in Real-Time
  9. Unlimited Mirrors Support
  10. retrofy quake
  11. Four Player Quake Support
  12. fitzquake085 resolution weirdness, require immediate assistance
  13. Darkplaces cvar help
  14. Does DirectQ 2.0 exist?
  15. Qrack: Why is my gun so short?
  16. Darkplaces Glide Support?
  17. Quakespasm on Steriods
  18. Darkplaces and 5.1 Audio
  19. Quakespasm HD ?
  20. this is embarassing
  21. Slip & Frag
  22. Port(s) Which Support X-men TC?
  23. Pocket Quake
  24. Weapon "Pumping" in Darkplaces?
  25. Launching Quake 1 on PSP for begginers
  26. Darkplaces Beta
  27. Kurok psp engine. Texture filter
  28. Want to go to Prison???BUY COUNTERFEIT MONEY !!
  29. qrack fps help
  30. FTEQW Singleplayer creates multiplayer maps with no monsters
  31. Darkplaces music issue
  32. Super8 test build 267
  33. Quakespasm: suppress launch dialogue on OSX
  34. Alpha Masked Models
  35. Quake For OSX
  36. quakespasm and selecting bestweapon
  37. quakespasm colored lighting
  38. ProQuake Singleplayer Bugs
  39. some proquake questions
  40. Whatever Happened to Engine X?
  41. Quakespasm Surround Sound?
  42. Quakespasm Issues
  43. Quake Client with Raw Mouse Input?
  44. Quake 2 pro audio
  45. Odd Audio Feedback Loops Running Quake clients
  46. Creating Dynamic Lights (Darkplaces)
  47. What content used in this movie?
  48. QuakeWorld Client PPC Macs? (ezQuake comp.)
  49. QBism Super 8 weapons distorted
  50. Winquake resolution troubles
  51. Non-interpolated animations?
  52. ProQuake bug?
  53. Fitzquake Mark V Fullbrights
  54. DarkPlaces questions
  55. Raspberry PI
  56. "Y to exit" prompt
  57. ProQuake 4.45 Beta
  58. Lastest Build
  59. ProQuake LAN Browser
  60. Nehahra with FitzQuake Mk V
  61. Darkplaces to support Alpha maps?
  62. Qrack gun flicker
  63. Qrack status bar and total team scores
  64. darkplaces 64bit screenshot issue
  65. Qrack Gamma/Contrast Affects Second Monitor
  66. texture glitches after upgrading to gtx760
  67. FTE Android (FTEDroid) questions
  68. DarkPlaces Newbie Questions
  69. [FTE] Got a Mac? Wanna play?
  70. alt-tabbing gives mouse problems in darkplaces
  71. Compatibility?
  72. Qrack Monitor Refresh Rate
  73. Does DP have an internal resolution scaler?
  74. Quakespasm bugs and suggestions
  75. Very annoying relief mapping glitch in Darkplaces
  76. Does anyone know why this RAM icon pops up when you set d_mipscale to 0?
  77. Darkplaces Resetting.
  78. finding the best client
  79. Qbism Super8
  80. WinQuake software renderer running far slower than expected on modern PC.
  81. FTE QW engine Split-srceen Support
  82. MiniQL 0.2
  83. Fix my tiny HUD
  84. DP - "Pretty Skies" ?
  85. ProQuake have gamepad support?
  86. Is it possible to always keep fog on in DirectQ?
  87. "Chocolate Quake"?
  88. What's the best GLpro Version?
  89. DarkPlaces rgbGen wave supported?
  90. Darkplaces bug? player stuck?
  91. Skyboxes and weapons mod
  92. Quake automap mod?
  93. qrack for android? how?
  94. Any good Quake launcher out there?
  95. How do I raise my weapon viewmodel?
  96. Qrack bugs and suggestions
  97. Qrack client / pent issue
  98. DirectQ bugs and suggestions
  99. (DarkPlaces) How do I turn off shader compile log messages?
  100. DirectQ weapon bob
  101. frame rate display on Quakespasm .85.7 on Linux
  102. Darkplaces - HiRes Shadows?
  103. My Custom Quake - Any .pk3 Conflicts? Any suggestions for better performance?
  104. DP performance problem on my PC
  105. DP + SMC Combinations
  106. DP Epsilon v2 - No Player Bleeding
  107. UQE odd behavior
  108. Epsilon Ultra Build 2.0 Brightness and Gamma Settings
  109. DirectQ: conchars and explosions in hi res?
  110. Qrack Mouse Buttons
  111. problems with quake 2 source ports
  112. Default water in Darkplaces
  113. Downloaded Small Mod compilation, getting this error.
  114. Suggestions for maximum Eyecandy possible on Darkplaces
  115. tried using proquake 4 but having problems
  116. Nehahra and DirectQ?
  117. DirectQ Collection
  118. Trying out clients
  119. Rain effect in EZquake
  120. RMQ quake engine music problem
  121. New experimental version of FTEQW problems
  122. darkplaces explosion not showing
  123. Qrack cl_delivery 1
  124. Dark Places issue
  125. Qrack download link doesn't work
  126. Help Please ;) Dark Place Client
  127. QRACK... waz up !
  128. Qrack Bug? Why is my Super Shotgun Black?
  129. DirectQ 1.9.0-Bugs and Questions (April 2013)
  130. DP effectinfo questions
  131. DarkPlaces Question
  132. HD textures for EZquake
  133. proquake
  134. qrack
  135. Disable hud & view model
  136. Darkplaces and Runebot [Add Bot Error]
  137. DirectQ error with rygel's textures
  138. proquake 4.93 locs download fail
  139. dp auto download
  140. DarkPlaces and transparent water
  141. DirectQ questions
  142. Need abit of help with DarkPlaces!
  143. Engoo - engwin or engqsb
  144. Non GL proquake client for mac?
  145. DarkPlaces download?
  146. Darkplaces SoA Water Swell Problem
  147. Quake on Linux - Folly or a brave new world?
  148. Ranger from q3
  149. Quake epsilon not running smooth
  150. fte qtv proxy
  151. Help: OS X GL ProQuake v4.46 player models all white
  152. 5.1 channel Audio - Unable to initialize (darkplaces-sdl.exe)
  153. ProQuake 4.91 Beta
  154. Fitz mark V music glitch
  155. Feature Request for Qrack/DirectQ
  156. Smooth Shade
  157. Quakespasm admin?
  158. bug report for MH
  159. Adding stuff to DirectQ (or at least trying to do that...)
  160. DarkPlaces Latest AutoBuild: default.glsl missing/not working
  161. Trouble with MP1 using DarkPlaces
  162. engine x
  163. DarkPlaces Problem its all black
  164. glpro 4.52
  165. Bulletholes/particles/decals all replaced by squares in darkplaces :(
  166. DirectQ + 2 monitors w/ Varying Resolution
  167. ProQuake 451 (dx8pro451.exe) Help
  168. Most used quake client ?
  169. Glquake linux
  170. Darkplaces error on windows
  171. I like the feel of EZquake...
  172. FTE QW engine.
  173. TUT: Add particle effects + models + sounds into Quake via .ent files in DarkPlaces
  174. DarkPlaces
  175. DarkPlaces & Surround Sound
  176. Problem launching DarkPlaces on Mac OS X 10.5.8
  177. DARKPlaces and QW servers
  178. DirectQ 1.9.0 Won't Load
  179. ProQuake
  180. Darkplaces with old computer...
  181. How to run "Retribution of the ConeScript"?
  182. DirectQ, auto focus suggestion
  183. Suggest best mods please :)
  184. Quakespasm Gamma
  185. Geometry Functions
  186. DirectQ feature request
  187. FTEQW v1.00 and Hexen2: Crouching and Lights
  188. 6DOF Quake1
  189. Quake Arcade Tournament Edition modified exe?
  190. Quake Port With Controller Support?
  191. Proquake 3.50
  192. Tenebra. Anyone know how to enable the flash light?
  193. Problem with Qrack. Cannot hit Enter to do anything or use any console commands. wtf
  194. Ways to eliminate z-fighting
  195. Darkplaces eye candy cfg
  196. WinquakePro api 451 Fullscreen Help
  197. proquake 4.51 bug
  198. Using VMware and these Quake clients is problematic
  199. ProQuake compiled with Visual Studio 2008 (9.0)
  200. Proquake 4.51 - Cannot get 1920x1080 to run at 60 HZ refreshrate
  201. Buzzing sound in ProQuake for OSX
  202. qrack
  203. dp flashing (noob thread)
  204. Qrack Update
  205. Non-Standard Keyboard Layouts
  206. Just finished QUake - Where's Shub Niggurath's chamber?
  207. DP - Multiplayer Question
  208. Problem with DirectQ 1.8.8 & Mission Packs
  209. DirectQ , MOTD inside Console
  210. DirectQ , broken to shit and back?
  211. need help with DP sky
  212. QRACK Screenshots Issue
  213. FTEQW - Hexen II - bloom bug
  214. Hexen II items problem
  215. DarkPlaces & Crossfire support
  216. FTEQW skyboxes, how to load it?
  217. FTEWQ, Where is saved the cfg?
  218. Rambo
  219. low fps with offsetmapping?
  220. DarkPlaces Performance Tweak Thread
  221. CD Audio not looping problem workaround for Vista/Win7
  222. Quore's Not Dead
  223. FTEQW music support
  224. Quake1 and Mission Packs Win7 64bit
  225. proquake (or qrack): multiple network interfaces + qrp
  226. Darkplaces single player bug?
  227. Func sound issue with latest DirectQ + feature suggestion
  228. DarkPlaces multiplayer problem
  229. DarkPlaces: Interesting cvars
  230. A couple of issues with DirectQ
  231. DP Shaders
  232. Palette Blending.
  233. Problem with Quake (Darkplaces) on KUBUNTU (choppy graphics)
  234. DirectQ 1.8.8
  235. Best "Vanilla" QuakeWorld client
  236. FTEQW problem.
  237. Crosshairs for Dark Places, How to?
  238. cvar idea
  239. directq release 1.8.7 problem with missing walls etc..
  240. PSP game client (with online?)
  241. Quake mobile client
  242. CD audio in proquake
  243. Characters and weapon models are pure black in Mac OS X
  244. Texture filtering idea.
  245. Shader Idea
  246. Darkplaces doesn't work
  247. Best "Vanilla" source port?
  248. Darkplaces: To the MAX
  249. Quake on Mac OS X
  250. Mission pack 1 in engine x issue