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  1. music playing only from quake directory, not from mod directories
  2. Proquake 3.90 linux server request
  3. Mark V - Crashes on certain model
  4. Mark V - Mouse Driven Menu
  5. Quake Epsilon Low FPS
  6. mark v scaling error on 1366x768
  7. V_weapons
  8. Darkplaces cl_net* commands
  9. Linux? Irrelevant?
  10. Quakespam : weapon at right
  11. What Laser Look Like
  12. DarkPlaces/macOS Sierra: launching missions packs
  13. How id Tech 6 renders a frame
  14. ezquake map problems (players blending into the walls)
  15. Need help with Darkplaces (it wont save my cfg)
  16. Darkplaces Mission packs 1 and 2 wont play.
  17. The Mirrors Experience
  18. Retexturing in Real-Time
  19. Unlimited Mirrors Support
  20. retrofy quake
  21. Four Player Quake Support
  22. fitzquake085 resolution weirdness, require immediate assistance
  23. Darkplaces cvar help
  24. Does DirectQ 2.0 exist?
  25. Qrack: Why is my gun so short?
  26. Darkplaces Glide Support?
  27. Quakespasm on Steriods
  28. Darkplaces and 5.1 Audio
  29. Quakespasm HD ?
  30. this is embarassing
  31. Slip & Frag
  32. Port(s) Which Support X-men TC?
  33. Pocket Quake
  34. Weapon "Pumping" in Darkplaces?
  35. Launching Quake 1 on PSP for begginers
  36. Darkplaces Beta
  37. Kurok psp engine. Texture filter
  38. Want to go to Prison???BUY COUNTERFEIT MONEY !!
  39. qrack fps help
  40. FTEQW Singleplayer creates multiplayer maps with no monsters
  41. Darkplaces music issue
  42. Super8 test build 267
  43. Quakespasm: suppress launch dialogue on OSX
  44. Alpha Masked Models
  45. Quake For OSX
  46. quakespasm and selecting bestweapon
  47. quakespasm colored lighting
  48. ProQuake Singleplayer Bugs
  49. some proquake questions
  50. Whatever Happened to Engine X?
  51. Quakespasm Surround Sound?
  52. Quakespasm Issues
  53. Quake Client with Raw Mouse Input?
  54. Quake 2 pro audio
  55. Odd Audio Feedback Loops Running Quake clients
  56. Creating Dynamic Lights (Darkplaces)
  57. What content used in this movie?
  58. QuakeWorld Client PPC Macs? (ezQuake comp.)
  59. QBism Super 8 weapons distorted
  60. Winquake resolution troubles
  61. Non-interpolated animations?
  62. ProQuake bug?
  63. Fitzquake Mark V Fullbrights
  64. DarkPlaces questions
  65. Raspberry PI
  66. "Y to exit" prompt
  67. ProQuake 4.45 Beta
  68. Lastest Build
  69. ProQuake LAN Browser
  70. Nehahra with FitzQuake Mk V
  71. Darkplaces to support Alpha maps?
  72. Qrack gun flicker
  73. Qrack status bar and total team scores
  74. darkplaces 64bit screenshot issue
  75. Qrack Gamma/Contrast Affects Second Monitor
  76. texture glitches after upgrading to gtx760
  77. FTE Android (FTEDroid) questions
  78. DarkPlaces Newbie Questions
  79. [FTE] Got a Mac? Wanna play?
  80. alt-tabbing gives mouse problems in darkplaces
  81. Compatibility?
  82. Qrack Monitor Refresh Rate
  83. Does DP have an internal resolution scaler?
  84. Quakespasm bugs and suggestions
  85. Very annoying relief mapping glitch in Darkplaces
  86. Does anyone know why this RAM icon pops up when you set d_mipscale to 0?
  87. Darkplaces Resetting.
  88. finding the best client
  89. Qbism Super8
  90. WinQuake software renderer running far slower than expected on modern PC.
  91. FTE QW engine Split-srceen Support
  92. MiniQL 0.2
  93. Fix my tiny HUD
  94. DP - "Pretty Skies" ?
  95. ProQuake have gamepad support?
  96. Is it possible to always keep fog on in DirectQ?
  97. "Chocolate Quake"?
  98. What's the best GLpro Version?
  99. DarkPlaces rgbGen wave supported?
  100. Darkplaces bug? player stuck?
  101. Skyboxes and weapons mod
  102. Quake automap mod?
  103. qrack for android? how?
  104. Any good Quake launcher out there?
  105. How do I raise my weapon viewmodel?
  106. Qrack bugs and suggestions
  107. Qrack client / pent issue
  108. DirectQ bugs and suggestions
  109. (DarkPlaces) How do I turn off shader compile log messages?
  110. DirectQ weapon bob
  111. frame rate display on Quakespasm .85.7 on Linux
  112. Darkplaces - HiRes Shadows?
  113. My Custom Quake - Any .pk3 Conflicts? Any suggestions for better performance?
  114. DP performance problem on my PC
  115. DP + SMC Combinations
  116. DP Epsilon v2 - No Player Bleeding
  117. UQE odd behavior
  118. Epsilon Ultra Build 2.0 Brightness and Gamma Settings
  119. DirectQ: conchars and explosions in hi res?
  120. Qrack Mouse Buttons
  121. problems with quake 2 source ports
  122. Default water in Darkplaces
  123. Downloaded Small Mod compilation, getting this error.
  124. Suggestions for maximum Eyecandy possible on Darkplaces
  125. tried using proquake 4 but having problems
  126. Nehahra and DirectQ?
  127. DirectQ Collection
  128. Trying out clients
  129. Rain effect in EZquake
  130. RMQ quake engine music problem
  131. New experimental version of FTEQW problems
  132. darkplaces explosion not showing
  133. Qrack cl_delivery 1
  134. Dark Places issue
  135. Qrack download link doesn't work
  136. Help Please ;) Dark Place Client
  137. QRACK... waz up !
  138. Qrack Bug? Why is my Super Shotgun Black?
  139. DirectQ 1.9.0-Bugs and Questions (April 2013)
  140. DP effectinfo questions
  141. DarkPlaces Question
  142. HD textures for EZquake
  143. proquake
  144. qrack
  145. Disable hud & view model
  146. Darkplaces and Runebot [Add Bot Error]
  147. DirectQ error with rygel's textures
  148. proquake 4.93 locs download fail
  149. dp auto download
  150. DarkPlaces and transparent water
  151. DirectQ questions
  152. Need abit of help with DarkPlaces!
  153. Engoo - engwin or engqsb
  154. Non GL proquake client for mac?
  155. DarkPlaces download?
  156. Darkplaces SoA Water Swell Problem
  157. Quake on Linux - Folly or a brave new world?
  158. Ranger from q3
  159. Quake epsilon not running smooth
  160. fte qtv proxy
  161. Help: OS X GL ProQuake v4.46 player models all white
  162. 5.1 channel Audio - Unable to initialize (darkplaces-sdl.exe)
  163. ProQuake 4.91 Beta
  164. Fitz mark V music glitch
  165. Feature Request for Qrack/DirectQ
  166. Smooth Shade
  167. Quakespasm admin?
  168. bug report for MH
  169. Adding stuff to DirectQ (or at least trying to do that...)
  170. DarkPlaces Latest AutoBuild: default.glsl missing/not working
  171. Trouble with MP1 using DarkPlaces
  172. engine x
  173. DarkPlaces Problem its all black
  174. glpro 4.52
  175. Bulletholes/particles/decals all replaced by squares in darkplaces :(
  176. DirectQ + 2 monitors w/ Varying Resolution
  177. ProQuake 451 (dx8pro451.exe) Help
  178. Most used quake client ?
  179. Glquake linux
  180. Darkplaces error on windows
  181. I like the feel of EZquake...
  182. FTE QW engine.
  183. TUT: Add particle effects + models + sounds into Quake via .ent files in DarkPlaces
  184. DarkPlaces
  185. DarkPlaces & Surround Sound
  186. Problem launching DarkPlaces on Mac OS X 10.5.8
  187. DARKPlaces and QW servers
  188. DirectQ 1.9.0 Won't Load
  189. ProQuake
  190. Darkplaces with old computer...
  191. How to run "Retribution of the ConeScript"?
  192. DirectQ, auto focus suggestion
  193. Suggest best mods please :)
  194. Quakespasm Gamma
  195. Geometry Functions
  196. DirectQ feature request
  197. FTEQW v1.00 and Hexen2: Crouching and Lights
  198. 6DOF Quake1
  199. Quake Arcade Tournament Edition modified exe?
  200. Quake Port With Controller Support?
  201. Proquake 3.50
  202. Tenebra. Anyone know how to enable the flash light?
  203. Problem with Qrack. Cannot hit Enter to do anything or use any console commands. wtf
  204. Ways to eliminate z-fighting
  205. Darkplaces eye candy cfg
  206. WinquakePro api 451 Fullscreen Help
  207. proquake 4.51 bug
  208. Using VMware and these Quake clients is problematic
  209. ProQuake compiled with Visual Studio 2008 (9.0)
  210. Proquake 4.51 - Cannot get 1920x1080 to run at 60 HZ refreshrate
  211. Buzzing sound in ProQuake for OSX
  212. qrack
  213. dp flashing (noob thread)
  214. Qrack Update
  215. Non-Standard Keyboard Layouts
  216. Just finished QUake - Where's Shub Niggurath's chamber?
  217. DP - Multiplayer Question
  218. Problem with DirectQ 1.8.8 & Mission Packs
  219. DirectQ , MOTD inside Console
  220. DirectQ , broken to shit and back?
  221. need help with DP sky
  222. QRACK Screenshots Issue
  223. FTEQW - Hexen II - bloom bug
  224. Hexen II items problem
  225. DarkPlaces & Crossfire support
  226. FTEQW skyboxes, how to load it?
  227. FTEWQ, Where is saved the cfg?
  228. Rambo
  229. low fps with offsetmapping?
  230. DarkPlaces Performance Tweak Thread
  231. CD Audio not looping problem workaround for Vista/Win7
  232. Quore's Not Dead
  233. FTEQW music support
  234. Quake1 and Mission Packs Win7 64bit
  235. proquake (or qrack): multiple network interfaces + qrp
  236. Darkplaces single player bug?
  237. Func sound issue with latest DirectQ + feature suggestion
  238. DarkPlaces multiplayer problem
  239. DarkPlaces: Interesting cvars
  240. A couple of issues with DirectQ
  241. DP Shaders
  242. Palette Blending.
  243. Problem with Quake (Darkplaces) on KUBUNTU (choppy graphics)
  244. DirectQ 1.8.8
  245. Best "Vanilla" QuakeWorld client
  246. FTEQW problem.
  247. Crosshairs for Dark Places, How to?
  248. cvar idea
  249. directq release 1.8.7 problem with missing walls etc..
  250. PSP game client (with online?)