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  1. Implementing 'previous weapon' in to an old mod
  2. Client side prediction
  3. Accessing items
  4. nQuake server: questions
  5. RQuake Team Coop
  6. CRMod 6.6!
  7. Preach's QEXPO modelling tutorials
  8. Regeneration
  9. Malice source code
  10. Vanilla Quake 1.06 compiler warnings
  11. Qc help!!!!!
  12. sound players
  13. Help with weapon drops
  14. Help with dropping weapons
  15. QuakeC wait/delay function?
  16. Entity Velocities
  17. Darkplaces on Linux - niceness error on server startup
  18. Help with issues to get FTEQW to run on Linux for modding?
  19. Blood/Gore/Splats - Particles/Sprites Mix
  20. Clean QC/gnounc
  21. Quake level BSP to Blender file convertor?
  22. QuakeC Bug List
  23. [email protected] mapping with radiant - shaders or wad
  24. 2d sprites replacing models help
  25. Engine Compilation TroubleShooting
  26. Rocket Arena server problem
  27. Hexen 2
  28. RQuake Coop - New Maps?
  29. QuakOne Servers List Maintenance
  30. quakec bots
  31. Guns don't shoot to the crosshair
  32. Disable Fog (C++ Help)
  33. Change player model QuakeC
  34. Qaukec help
  35. QuakeEd: is it out there somewhere?
  36. Compiling Maps into a Single PAK?
  37. sqpro and port 2600 - linux patch available?
  38. I would like to make a quake TC of...
  39. Create BSP files with modified lightmaps.
  40. Orientation of brush models
  41. Question regarding Darkplaces
  42. Several questions: Linux Server
  43. lit file turns light black
  44. Alternate death animations for specific events?
  45. FTEQW - AI's and CSQC
  46. Quake 2 Game.dll tutorials
  47. Separate CSQC on clients
  48. compile proquake server on linux x64
  49. 3 new QW Server but.... a few questions
  50. quakec lightning start position
  51. From Hell and Back: Guide to Running a NetQuake Server
  52. Introduce me to quake C someone, please?
  53. Reinc server mod + compiling
  54. Create a Rocket Arena Port
  55. Trials & Tribulations of Running a Server
  56. csqc menu (not hud)
  57. QuakeC Tutorials
  58. Increasing the character count of my trigger_multiple messages
  59. trigger message
  60. dmtx powerup glow and wallhacks
  61. What light tool do you use?
  62. Axe code overhaul
  63. Locational damage (projectile)?
  64. Easiest way to do glass?
  65. Malice source code
  66. AUX1-AUX32 Binding keys?
  67. Q1 map to Q3 map?
  68. Modifying Monster Health in SOA/DOE
  69. Server messages
  70. Strange origin problem with 3wave skins
  71. RetroBlazer needs CSQC and QuakeC Help
  72. RTLight Emiting Entity
  73. Server adds
  74. I have problem downloading a compiling GUI
  75. Lan-server with observer/spectator mode ?
  76. Getting into QuakeC coding?
  77. Decompiling every progs.dat
  78. BackStabbing (Fun with Dot Product)
  79. Day and Night Cycles (Tutorial)
  80. All of your Weapons are belonging to entity (Tutorial)
  81. Linux - Start Quake Server on Boot
  82. Manually create fullbright .bsp files
  83. EntitiesTouching () [ Modified ]
  84. Creating dead versions of enemies
  85. Anticheats
  86. Increasing Spawn Parms?
  87. Possible to have a coop server auto restart when 'end' has been won?
  88. Tutorial: Chat Indicator in Multiplayer :)
  89. Mods on Coop server?
  90. Runaway loops
  91. r0t.co.uk servers
  92. Linux rcon script
  93. Darkplaces on Linux - niceness
  94. Darkplaces server options
  95. I am Legend (The Code Chronicles)
  96. Trying to decipher some code
  97. Question:Modifying the "Quit" messages
  98. Enemies dropping items?
  99. Mod Selector Batch File
  100. Player pain sounds
  101. Making a new weapon randomly replace an old weapon pickup?
  102. Hybrid Flashlight Mod
  103. Guided sidewinder rockets
  104. AutoExec Options For ProQuake
  105. I'm stuck with configuring my ProQuake4 Server!
  106. Jackhammer ; A quake level editor
  107. linux help for server setup.
  108. Models: ethics, etc
  109. Quake one LAN server connection problem
  110. Access to all entities clienside?
  111. 2D draw with 3d coords?
  112. RQuake Team Coop - Server files?
  113. Quake Extended Ascii
  114. Help with trains
  115. QC: What do I need to run reacc without crashes?
  116. Monster is treated as a box?
  117. Soul Of Evil 2002 qc devkit download link help
  118. qc in VS2014
  119. Playing with monster hunting player
  120. Side scroller QC.
  121. In-game interfaces/terminals (Doom 3 style)
  122. Alternative to QuakeC?
  123. Gore Zones like in Soldier of Fortune?
  124. HeadBobbing while Run?
  125. uQuake - Load Quake 3 .bsp maps in Unity
  126. Looking for help making a sound mod
  127. Adding frames for Player.QC (reaper bot)
  128. Warp Menu... Help NOW!
  129. Quake Player Movement And Entity Collision
  130. Inline Models Spawn Origin Problem
  131. Help with death messages (weapons
  132. How do I rotate maps?
  133. .md3 and no textures?
  134. CVAR & COMMAND list "ENTITY"! Is it possible?
  135. Inline GLSL in Q3 shader files? (Darkplaces)
  136. How do i add new weapons and ammo?
  137. QC,MadGypsy & R00k tutorials
  138. Quake-C | Applying Textues On Objects - HELP!
  139. Quake Ether
  140. Newbie question: Importing Images into maps
  141. Monster AI, ability to move through levels
  142. Invasion Mod for Quake
  143. Pqrquake: where to find it?
  144. QuakeWiki revival!
  145. Vehicles? From Xonotic? HOW? =.=
  146. "Quake 1" Quake Server Browser?
  147. Let's Make A QuakeC Mod
  148. Steam update has screwed me over...
  149. Quake Ranger with axe
  150. qc
  151. Random Generated Map?
  152. The Prospect of Changing Monster Drops
  153. Casting .ent spells for radiant
  154. Readable text - like in The Demon King
  155. Offsetting .mdl UVs in real time.
  156. Persistent variables.
  157. QCCX stops
  158. UGS - Chicago server
  159. Quake Server Help
  160. FBI mod ressources
  161. Custom color palette on software Quake
  162. Gtk Radiant 1.5 / No Textures in game.
  163. Custom Entities in Radiant
  164. [Gtk Radiant] Can I have something like "visibility groups" to get more overview
  165. Created new server/help?
  166. need help with different team issues -.-
  167. working vanilla linux glx quake 64 bit
  168. Cax.crctf
  169. New server
  170. For modeldeforms, Anyone willing to do some engine hacking/patching?
  171. cax.crctf.com
  172. map making and model editing programs needed!
  173. server name
  174. Clan Arena X mod problem
  175. AI and colorful names questions
  176. Quake map script editor
  177. Quake HUD Face
  178. Question about worldcraft 3.3
  179. Netradiant build menu
  180. Worldcraft toEntity
  181. 1v1 DM multiple maps?
  182. [GtkRadiant] modelling arches for doors with round tops?
  183. Crctf.com
  184. Darkplaces Observer mode
  185. High Res Textures not working on Small Objects?..
  186. An "open" server for hosting custom maps..
  187. windows webserver 2008 r2
  188. Raptor Model Mod
  189. Know how to do this? - Background for map with large texture
  190. Mapping in Quake 1 (Lots of leaking?) - Worldcraft 3.3
  191. Aiming-like zoom
  192. Shrinking the player and monsters?
  193. Quake 1 modeling help
  194. I moved that direction, I stopped, keep looking that way?
  195. Server map list
  196. Old server settings...
  197. Quake Ports
  198. Lan Games
  199. 2012 Quakepc Server Viewer (QSV)- (Quake [1&2]Server Browser)-Add Your Own Servers!
  200. E1 & E2 Z-fixed
  201. Server Setup Help
  202. Eight Z-Fixed Maps, Now Re-evaluating
  203. Odd light issue in DirectQ
  204. Breaking up the z-fight
  205. Nifty Tool to convert images to quake's palette
  206. Creating a SP Campaign/Episode/Level
  207. another question
  208. Crappy in-game server browser output code
  209. Coop/Teamplay Friendly Fire Issue
  210. How to modificate weps???
  211. Compiling quake 1 source
  212. freaking linux
  213. Quake physics mod?
  214. weird error Running StarWars CFT
  215. 360 Joystick - has it been done/can it be done?
  216. Quakeworld server with multiple maps??
  217. Adding Coronas to the Quake engine?
  218. Rogue Features
  219. server bandwidth
  220. Proquake 3.90 linux compile help!
  221. Cannot connect to chi.quakeone.com with DirectQ
  222. quakeworld qc missing .qc files?
  223. Quake BSP/brush question
  224. On the worldcraft multiple drives issue
  225. Need an Engine Coder
  226. Crappy Iron-Sights (Download, SRC)
  227. MS VS 6.0 problems
  228. Clanring Mod Source?
  229. Proquake server + CRMOD kicking people for spamming
  230. FrikQCC Compiling Error
  231. Textures that have [+] in them.
  232. Texturing, Swaping out old for new.
  233. proquake coop linux server
  234. quakeworld coop server
  235. Urgent: LordHavoc stopped file loss ...
  236. frikbot in a mod
  237. The Ultimate Game server - Formerly Fat Pipe
  238. ClanRing Mod Download
  239. speedball source?
  240. HeadHunters 3.0
  241. Quake 1 mod needs crew!
  242. Rapid button sensitive weapon mod in QuakeC
  243. Quake 1 mod
  244. Dedicated server problem
  245. Item movement in Quake
  246. NetRadiant questions
  247. Help setting up Threewave classic server
  248. Best Quake 1 map editor for a noob in 2011?
  249. Iron Sights in Darkplaces?
  250. European servers update.