PDA

View Full Version : Works-In-Progress


Pages : [1] 2

  1. New Arcane Dimensions map preview.
  2. Untitled E1M3 Inspired map
  3. "4Way" map development thread
  4. Arcane Dimensions -HD overhaul-
  5. Yet another HD ogre.
  6. A new survival mod
  7. Quake Monster Pack WIP
  8. Making a Hi-poly Grenade Launcher... cuz I'm bored
  9. New Quake map in development
  10. Doombringer - A game using Darkplaces.
  11. Retroquad
  12. A dark place (WIP)
  13. Quake-Hack
  14. WorldSpawn official WIP thread
  15. Experimental Lens Flares
  16. Corpses, gone with the wind...
  17. Models from photos
  18. ChaosEsque Anthology Release 90
  19. BrutalMod (v 0.1) (Jmappy mod)
  20. IQM Skeletal Animation
  21. Realistic (somewhat) weapon mechanics in Quake
  22. Workin' on a Deathmatch map, thought I'd share
  23. My remake of "Castle of the Damned" (E1M2)
  24. Hi-Res Grenling Skin (AOP)
  25. gyp1m1
  26. TJ's SSG
  27. Arenagate Q1 Remake (Dark Version)
  28. Ase models
  29. Scourge of Armagon - new relight
  30. Reforged-Style BLUD Skin!
  31. Quake1 Q3A style Weapons Redesign
  32. To Saturn: Six degrees of freedom in Quake C
  33. RTLights for custom maps and episodes, more to come...
  34. play psp game on darkplaces
  35. Cradle to Grave Quake Remake
  36. Quake 1.5
  37. HaloSolitude For darkplaces
  38. Qnights And Magic
  39. additional hud-icons for different weapon-models
  40. Cryogenic Crypt Reimagined
  41. HD textures for SP-maps!
  42. The COMPLETE Tyrutils Radiant Ent
  43. New Radiant Gamepack for Q1 maps
  44. Arcane Dimensions
  45. Quake2 weapon hi-poly remodel
  46. [Map] Schdm1
  47. Rune of Earth Magic
  48. [map] Lucid...
  49. Got any suggestions on fixing the progs106 source apart from QIP fixes?
  50. Pure CSQC
  51. Creepcam [ QC Chasecam ]
  52. Play as Enforcer
  53. Silly Instagib Mod
  54. Quake: AftershoQs
  55. right-handed SG & SSG (SMC)
  56. Rift Recruiting Center
  57. Seismic Dev Thread
  58. OpenGame.org Free/GPL textures/sound effects/music
  59. Seismic seeks talent.
  60. Seismic (An unfaithful recreation of Quake)
  61. Q2DM8 - Warehouse (Retextured/Remake)
  62. 'Faithful' Shambler Re-creation
  63. Donīt play with fire ...
  64. I should finish Rqp2 one day...
  65. Radiant Virtuoso Q1 Gamepack ver 2.many
  66. Metal Flesh (SP Map)
  67. DP-Pretty Blood
  68. Quake Invasion Mod
  69. MP2 DoE pendulum!
  70. MP2 DoE buzzsaw
  71. Abyss of Pandemonium Improved
  72. MP2 DoE lantern
  73. Q3 maps to Q1
  74. Working jump pad for Quake
  75. The Nightmare Realm.
  76. Quakeworld Crackhouse.
  77. Shuub Niggurath Reborn by Sergio Mengual
  78. HD Models
  79. Clone Ranger
  80. Want to know how to change entities in a map.
  81. Fun with the MB
  82. Cthulhu Head
  83. Looking for help: liberate game assts for Zombie shooting FPS?
  84. RiftQuake
  85. how to create telepor ?
  86. Inferator (QuakeC Mod based on Unreal 1995 Development)
  87. drake power-ups HD
  88. just another axe
  89. Mein Teil
  90. My-Key explosives for rogue
  91. swords for MP2 DoE aka ROGUE (SMC)
  92. Remodelling project files!
  93. Zombies? In Quake?!
  94. My scrag model.
  95. Vore 2013 Texturing Ready!
  96. virtuoso_q1 gamepack for NetRadiant
  97. GB/Fenris duel map collab
  98. Radiant Virtuoso Pro (WIP)
  99. earthQuake
  100. Testers needed for FFA map
  101. KCPN WIP Download
  102. New DM Map - Thirsty
  103. Vore 2013 by Sergio Mengual
  104. Quake Model Entities for Radiant
  105. The Crusher DM Map by xBRYAN2000x
  106. HD trees for drake mod
  107. Megiddo: You Are Left Behind (third person shooter for DarkPlaces)
  108. Quake 64 TC using DirectQ for Quake
  109. xBRYAN2000x's BRYREAL DM TC For Quake WIP
  110. My Duke Nukem Skin for Quake 1
  111. Looking for a Qualified Mapper to Finish a Map
  112. arctic furry skin for obi-wan fiend (drake)
  113. sha'vile skin for andrew joll shambler (drake)
  114. Female Quake Player Model by Boon
  115. my game: Dead Morning
  116. drake staff HD-remake
  117. Sitephyre WIP thread
  118. E1M1 remake
  119. Deck 16 Remake
  120. Retroplex WiP (Q1/DM)
  121. Authentic Model Improvement
  122. Headpop
  123. Quake with wiimote and rumble pack
  124. Darkplaces Enemy Framegroups
  125. A new boss for Quake...
  126. lava-SNG plague animated
  127. Soul Of Evil Indian Summer (HD textures and more)
  128. Storm effect in my Waste mod
  129. Cinematic Navy Seals - Any Interest?
  130. Coming Spring 2013...
  131. Quake soundtrack remix plus
  132. Z-Fixed Quake v0.9
  133. Test Facility Map - A few Quake editing questions
  134. Recruiting For OpenIQ - Quake1 Open Source Project
  135. From HeXeN to Quake Unfinished
  136. High Poly monster model for Quake - Vote
  137. iNFerno Quake
  138. quakeLands
  139. BorderQuake
  140. Loosely based on the Quake Ranger
  141. IQ reprised.
  142. Small Quake extensions
  143. My secret project revealed
  144. Hanging lamp (very early version)
  145. MD3Soldier very early stage (darkplaces only)
  146. In the Shadows
  147. my first map
  148. OpenKatana
  149. Zombie Concept Finished...
  150. Waterfall Mission Pack 2 DoE
  151. Enforcer concept finished...
  152. Qung Fu Official WIP Thread
  153. Darkplaces, BecomeCorpse, Zombies
  154. flame_notop for Small Mod Compilation
  155. Custom megahealth model
  156. Custom backpack models
  157. Ogre
  158. DPHalo (Alpha r1) (Download)
  159. RetroBlazer(DP) map - Action City
  160. New Backpack
  161. Grimrock Death Effect for SMC
  162. Resident Evil maps (WiP)
  163. Need help modifying effects
  164. DP material creation
  165. Monster Hunter/Lost Planet Esque Mod?
  166. Very early "material mod" stage
  167. Hi Im new.These are some Quake concepts and remakes
  168. Some PSP project thing
  169. SMC addon mods
  170. Small visceral single player mod
  171. triple skins for ID1 monsters (SMC)
  172. What do I do with this
  173. multiple skins for hi-poly monsters (SMC)
  174. Quake mapping IRL
  175. My unfinished map "cow barn"
  176. Some new ideas/code-usage for Quake
  177. Z-Fixed Quake Beta
  178. Ghost Head
  179. teleport effect
  180. Weather files for MP2 Dissolution of Eternity
  181. s_light with sfx
  182. Models Pack
  183. Weapons pack
  184. Monster and Weapons models e.t.c
  185. Water and slime shader
  186. splash and gyro
  187. Rouhis b_models pack
  188. Movement Crosshair Size
  189. Player Skins
  190. SuperDuper Quake 3.0 Alpha Beta is online!
  191. TC "RetroBlazer"
  192. Cool new TC demo near complete, in need of QuakeC programmer
  193. Sky Textures
  194. Red Scare (quake conversion mod)
  195. ID1_MP1_Textures_Animated_Reflecting
  196. rain and fog for MP1 SoA
  197. little csqc stuff (static cameras)
  198. WXQoole Win 7 Version of Qoole
  199. Old dog new ticks
  200. Experimental HUD Bars
  201. Classic Keys by daniocampo1992
  202. Func_Train Mapping Help?
  203. ProQuake 4.51 for Linux port
  204. (Ultimate) Quake charset utility
  205. darkplaces water by Zombie & Urre
  206. ToVil
  207. Colorking's WeaponS & MonsterS
  208. My shotgun WIP
  209. Qualker(q1)
  210. QCoop Mod
  211. Flag Values for Models
  212. YQuake - My First Mod
  213. My armor WIP
  214. "The Altar of Storms" alternative look
  215. Any modellers want to do some modelling?
  216. Darkplaces Particle Flames
  217. Conbacks
  218. can someone make the enemies off of smb into quake (actual 3d models no sprite)
  219. HD-Remake of The Altar of Storms Liquids.
  220. New Particlefont from Nexuiz
  221. Relieved souls of the enslaved [New effect]
  222. Eel MP2 - Dissolution of Eternity
  223. Quake icons
  224. Transparent HUD for Quake MP1 - Scourge of Armagon
  225. new scrag model
  226. new charset
  227. crosshairs
  228. dpmod
  229. Texture Lump size too big?
  230. Real Time browser update
  231. QRP: what is the difference between v1.0 texture packs?
  232. Getting Dodgeball on A Server
  233. High-res reskins for classic mods...
  234. "Unnamed" Mod
  235. hud mods
  236. Rouhis Armor
  237. Monster skins
  238. The (Ultimate?) Grunt Skin
  239. some skins
  240. Tekbot_CTF+ >> new server <<
  241. monsters
  242. Primevils silver polished axe
  243. Shader animated V_Prox for MP1 SoA
  244. Dm map: Deep Scars
  245. Rottweiler/Dog
  246. Inkub0's RTLIGHTS - Dissolution of Eternity/MP2
  247. Tutorials to be written - for newbie modders
  248. Trying to create DPV FMVs in Darkplaces
  249. Dm map: Devastation
  250. MP1: SoA - Laser Cannon