View Full Version : General Help

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  1. Darkplaces skins?
  2. Weird quad damage effect
  3. Team Fortress Retextured Maps?
  4. Zeus not error "GL_LoadTexture: cache mismatch"
  5. enforcers shoot huge white bloom balls
  6. Best setup for music files w/ DarkPlaces?
  7. Visible Weapons
  8. I need help getting rid of full brights in my model skins
  9. Help with Quake 1.5 w/ Darkplaces
  10. Steam Overlay - Make GLquake look like Winquake?
  11. 320x240 fullscren in winquake possible?
  12. Darkplaces Rain Effects + Torches
  13. Problem with Darkplaces keyboard layout.
  14. Need help with in-game messages!
  15. Seven or anyone knows effects?
  16. Player skins?
  17. Tabuns Enforcer Animation in DP SMC
  18. Map Jam 7 Crashing Issue (Quoth and Quakespasm)
  19. bsp version control
  20. Fire Shadows
  21. Adding extra sounds
  22. Need help making Q3 maps with darkplaces
  23. I need help running mods with Dark Places
  24. Quake1 copyright question
  25. Problem with Ezquake
  26. Worldcraft 3.3 Setup
  27. Darkplaces audio issues
  28. NQuake - Can't find map
  29. smart/clever previous weapon scripts?
  30. Tarbaby textures problem (Reforged skins)
  31. Tarbaby textures from reforged skins not working
  32. DarkPlaces translucent HUD
  33. winquake woe(s)
  34. Suck at Runequake, need tips.
  35. Back to the game
  36. Simple Quake Launcher - Launch Maps Easily!
  37. gtkradiant 1.5, tag file not found
  38. Mapping help
  39. Abyss of Pandemonium help
  40. Darkplaces dynamic sunlight
  41. PSP proquake - out of ram problem
  42. Rygels texture pack
  43. Bacvkground Image Using Quake.RC
  44. quick noob question about installing mods
  45. Character Creation
  46. Quake HD Particle Effects
  47. Demo to video
  48. Need Help with TC Mod Scale
  49. compilling tyrquake choppy audio debian
  50. Quick Question...
  51. Hello, New guy here.
  52. WinMHColour and colored lightning
  53. Multiple instances on same program...?
  54. WorldSpawn Texture Atlas
  55. A way to have a compass to show North?
  56. Really good directq stuff
  57. Got this graphical glitch with Dark Places
  58. Real Flash Quake
  59. Quake 1 Physical CD Question
  60. DarkPlaces with Steam version
  61. Text color in Quake console
  62. Quake 1 Doom 3 weapons
  63. Question on Quake .DEM Disassembly for String Modification
  64. Radiant and TyrUtils Quirks and Observations
  65. Does anyone have a copy of Inkub0's rtlights for MP2?
  66. Couple issues, need help.
  67. Why are all the mod threads Closed?
  68. mp2 music issues
  69. QRack + NQ [help]
  70. Quake Epsilon Compile Questions
  71. Purpose of face_invul1?
  72. Trenchbroom - Subtract/Carve/Hollow
  73. Combined progs.dat?
  74. DoE R1M7 lift issue
  75. crosshair image limit
  76. R_Water Problem?
  77. Models Flags Questions and More
  78. I need your help here please.
  79. soe indian summer error
  80. quakespasm hd content
  81. Viewing Devil's Covenant Movie?
  82. does anyone have this texture pack?
  83. ProQuake 4.93 Windows 98 Error
  84. Skyboxes?
  85. Muzzle flashes on my weapons?
  86. Water brushes?
  87. Level compiled all dark with lights?
  88. Assigning music tracks to maps in Darkplaces
  89. Compiling models made in milkshape 3d
  90. Darkplaces music not working
  91. mdl model viewer (QME not 64bit compatible)
  92. List of music filenames used for each map in Nehahra
  93. help on getting monster models
  94. Half Life in Quake PowerPC?
  95. Scourge of Armagon levels?
  96. quakeworld & darkplaces - technical questions
  97. TrenchBroom - editing brushes
  98. New question re: Nquake
  99. Someone fix plz the Dl link for the Pak0.pak
  100. MORE Lost Art Scavenging...
  101. Interpolation friendly faithful Lava Nailgun?
  102. G_Weapons??
  103. SMC v5.11 causing unplayable FPS
  104. How to start quake in windowed mode FROM command promps
  105. quick axe
  106. Does this thunderbolt exist for DP?
  107. Darkplaces: Blinking artifacts
  108. _bump Extension?
  109. TyrUtils Experiments
  110. Quake 2 Railgun
  111. Texture Packs for Quake
  112. Best programs for Quake
  113. First boss crash!please help me
  114. WorldCraft help
  115. map flickering
  116. Collision Detection of Complex Models
  117. Cool Ranger Hud Faces
  118. What weapon pack is that!?
  119. Modding Quake one step at a time! Would love some help!
  120. Weapon View & Placement
  121. Can't unpause demo in DarkPlaces
  122. How to disable quad powerup player glow?
  123. Running Multiple Engines Against 1 ID1 (or mod) Folder
  124. Please Fix Glide2x.dll Error, GFX.wad Error, etc.
  125. Game Play Resolution Configs Help Needed...
  126. Quad Damage bug
  127. custom .mdl invisible in Darkplaces
  128. Texture Problem in Shrak for Quake
  129. Need help Loading Custom Maps in Darkplaces
  130. Need some help finding a few mods!
  131. How to level select for Mission Packs? (Darkplaces port)
  132. quake error failed to get object caps
  133. Impossible to complete Mission Pack 1 level?
  134. How to use conversions and various mods with Darkplaces?
  135. Graphic error in Quake Enhanced
  136. Quake with New versions of Win
  137. Can't get some Quake Mods
  138. Blender Tips n Tricks
  139. Scrolling skybox help.
  140. Model "bugs"
  141. Quake HD Darkplaces precache error
  142. Possibly strange frogbots question (qconsole.log)
  143. Grass texture problem.
  144. How do I get started
  145. How to disable certain things, skins?
  146. MP music on Mac?
  147. Original Quake weapon models?
  148. Quake Injector Parse Error
  149. Need help with RT lighting glitches.
  150. Multigrenade Mod Bug
  151. Demo playback too fast
  152. MD5 hashes of the Quake files?
  153. Sound capture utility
  154. imposters
  155. Ent File cvar not Working Right
  156. a stable autoexec.cfg...
  157. new to quake
  158. TrenchBroom: Entity Keys and Values
  159. How to turn this model into playermodel?
  160. How to Disable Windows Key
  161. ProQuake FREELOOK
  162. getting this problem, along with massive framerate drops.
  163. Screenshot Help
  164. Missing Enemies
  165. Spawnflags: 768 vs 769
  166. How to install custom models.
  167. Monsters stuck/frozen in place?...
  168. What is this texture's file name?
  169. Audio Bug
  170. "Seņor Casaroja is dead"
  171. Sound effects problem
  172. How do I Enable/Disable this Feature?...
  173. Nightmare setting
  174. Photo Album not working
  175. I can't edit my profile HELP!!!!
  176. How to create a dedicated server with darkplaces?
  177. How Can I Make a .PK3 File?
  178. Help! DarkPlaces resolutions above 1280x720 only render the upper-left quadrant.
  179. Blood is blue
  180. Best netquake client for multiplayer?
  181. Any good low-res weapon/enemy replacements?
  182. Missing enemies?
  183. Lit files for other custom made maps/mods?
  184. Previous weapon impulse mod dependent?
  185. The Mysterious DoE Grapple
  186. Multi Grenade Trail Issue
  187. I'm having some issues getting Soul of Evil to play properly.
  188. How to make a map list?
  189. hello
  190. unknown command "sv_cheats"
  191. the 'definitive' HD replacement content list!
  192. How do I fix the glitch where the rotfish counts as 2 enemies?
  193. no explosions with rocket laucher or gernande launche1r
  194. Full vis VS Fast Vis
  195. Problem with a Quake HD pack
  196. Audio problems (not music)
  197. explosive box..wont explode
  198. Creating a teleport in worldcraft 3.3
  199. Gamepad issues with darkplaces?
  200. Help with event light_lightning.
  201. Editing DarkPlaces menus
  202. 16-Bit installer with 64-bit Windows (e.g., QME 3.0 Full)
  203. Enforcer's animation
  204. So how can i make animated textures in a model?
  205. Quake shareware mscdex not loaded
  206. Using props in Quake?
  207. Scourge of Armagon: ending bug
  208. install on windows 8 w/ dosbox
  209. Replacing sounds in pak file
  210. Setup and Export of MD3 Models for Dark Places from Blender
  211. Quake always minimizing in Windows 7 64bit
  212. Crouch Function Problem
  213. How to disable effects
  214. Model problem
  215. Dark Places
  216. Qrack Cel shading
  217. How to automatically create multiplayer game on startup?
  218. Armature Tutorial
  219. Help with armature problem
  220. Vanilla GLQuake config.cfg autoexec.cfg problems
  221. Kind of a tech question about monsters
  222. Qtest Mod Ver 3
  223. Use sprites for zooming, scope zoom?
  224. Reaper Bots Scores
  225. Need help building a small unconventional map
  226. ne_ruins and Fitzquake Mk V
  227. start_effectinfo.txt
  228. Colored lighting
  229. Original Quake Had Quad Sounds from Killing?
  230. Disabling Quake Demo
  231. How to turn off compass in DarkPlaces?
  232. Darkplaces playing the wrong music?
  233. Three Wave CTF question
  234. Vehicular Quake Mods W/ Bots
  235. Quake Injector Parsing Error...
  236. Source Ports cause extra weapons to spawn and DirectQ doesn't work.
  237. Trenchbroom 1281 GL Error?
  238. How do I download DarkPlaces?
  239. Weird lighting issue
  240. max skin resolution
  241. gamers.org/pub is down...
  242. HUD Not Working?
  243. What do I need?
  244. Texture mapping / performance
  245. On GTKRadiant 1.6 and Patch Thicken
  246. Darkplaces / Debian help
  247. Recommended sound effects/ music files
  248. Request: walkthrough to play quake on Mac
  249. GTKRadiant DarkPlaces pack - Stupid SVN...
  250. DarkPlaces most recent version (build) question