View Full Version : General Help

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  1. Compiling woes
  2. A few questions
  3. Did they actually kill winquake?
  4. Anyone have experience modifying GFX file?
  5. How do I make a normal map with a height map in the alpha channel?
  6. Help with Quake Episodes
  7. Help with Quake on macOS Sierra
  8. Quake SMC Weather Help
  9. Bump maps?
  10. Texture +0slipbot is animated (leading +) but has only one frame
  11. Darkplaces skins?
  12. Weird quad damage effect
  13. Team Fortress Retextured Maps?
  14. Zeus not error "GL_LoadTexture: cache mismatch"
  15. enforcers shoot huge white bloom balls
  16. Best setup for music files w/ DarkPlaces?
  17. Visible Weapons
  18. I need help getting rid of full brights in my model skins
  19. Help with Quake 1.5 w/ Darkplaces
  20. Steam Overlay - Make GLquake look like Winquake?
  21. 320x240 fullscren in winquake possible?
  22. Darkplaces Rain Effects + Torches
  23. Problem with Darkplaces keyboard layout.
  24. Need help with in-game messages!
  25. Seven or anyone knows effects?
  26. Player skins?
  27. Tabuns Enforcer Animation in DP SMC
  28. Map Jam 7 Crashing Issue (Quoth and Quakespasm)
  29. bsp version control
  30. Fire Shadows
  31. Adding extra sounds
  32. Need help making Q3 maps with darkplaces
  33. I need help running mods with Dark Places
  34. Quake1 copyright question
  35. Problem with Ezquake
  36. Worldcraft 3.3 Setup
  37. Darkplaces audio issues
  38. NQuake - Can't find map
  39. smart/clever previous weapon scripts?
  40. Tarbaby textures problem (Reforged skins)
  41. Tarbaby textures from reforged skins not working
  42. DarkPlaces translucent HUD
  43. winquake woe(s)
  44. Suck at Runequake, need tips.
  45. Back to the game
  46. Simple Quake Launcher - Launch Maps Easily!
  47. gtkradiant 1.5, tag file not found
  48. Mapping help
  49. Abyss of Pandemonium help
  50. Darkplaces dynamic sunlight
  51. PSP proquake - out of ram problem
  52. Rygels texture pack
  53. Bacvkground Image Using Quake.RC
  54. quick noob question about installing mods
  55. Character Creation
  56. Quake HD Particle Effects
  57. Demo to video
  58. Need Help with TC Mod Scale
  59. compilling tyrquake choppy audio debian
  60. Quick Question...
  61. Hello, New guy here.
  62. WinMHColour and colored lightning
  63. Multiple instances on same program...?
  64. WorldSpawn Texture Atlas
  65. A way to have a compass to show North?
  66. Really good directq stuff
  67. Got this graphical glitch with Dark Places
  68. Real Flash Quake
  69. Quake 1 Physical CD Question
  70. DarkPlaces with Steam version
  71. Text color in Quake console
  72. Quake 1 Doom 3 weapons
  73. Question on Quake .DEM Disassembly for String Modification
  74. Radiant and TyrUtils Quirks and Observations
  75. Does anyone have a copy of Inkub0's rtlights for MP2?
  76. Couple issues, need help.
  77. Why are all the mod threads Closed?
  78. mp2 music issues
  79. QRack + NQ [help]
  80. Quake Epsilon Compile Questions
  81. Purpose of face_invul1?
  82. Trenchbroom - Subtract/Carve/Hollow
  83. Combined progs.dat?
  84. DoE R1M7 lift issue
  85. crosshair image limit
  86. R_Water Problem?
  87. Models Flags Questions and More
  88. I need your help here please.
  89. soe indian summer error
  90. quakespasm hd content
  91. Viewing Devil's Covenant Movie?
  92. does anyone have this texture pack?
  93. ProQuake 4.93 Windows 98 Error
  94. Skyboxes?
  95. Muzzle flashes on my weapons?
  96. Water brushes?
  97. Level compiled all dark with lights?
  98. Assigning music tracks to maps in Darkplaces
  99. Compiling models made in milkshape 3d
  100. Darkplaces music not working
  101. mdl model viewer (QME not 64bit compatible)
  102. List of music filenames used for each map in Nehahra
  103. help on getting monster models
  104. Half Life in Quake PowerPC?
  105. Scourge of Armagon levels?
  106. quakeworld & darkplaces - technical questions
  107. TrenchBroom - editing brushes
  108. New question re: Nquake
  109. Someone fix plz the Dl link for the Pak0.pak
  110. MORE Lost Art Scavenging...
  111. Interpolation friendly faithful Lava Nailgun?
  112. G_Weapons??
  113. SMC v5.11 causing unplayable FPS
  114. How to start quake in windowed mode FROM command promps
  115. quick axe
  116. Does this thunderbolt exist for DP?
  117. Darkplaces: Blinking artifacts
  118. _bump Extension?
  119. TyrUtils Experiments
  120. Quake 2 Railgun
  121. Texture Packs for Quake
  122. Best programs for Quake
  123. First boss crash!please help me
  124. WorldCraft help
  125. map flickering
  126. Collision Detection of Complex Models
  127. Cool Ranger Hud Faces
  128. What weapon pack is that!?
  129. Modding Quake one step at a time! Would love some help!
  130. Weapon View & Placement
  131. Can't unpause demo in DarkPlaces
  132. How to disable quad powerup player glow?
  133. Running Multiple Engines Against 1 ID1 (or mod) Folder
  134. Please Fix Glide2x.dll Error, GFX.wad Error, etc.
  135. Game Play Resolution Configs Help Needed...
  136. Quad Damage bug
  137. custom .mdl invisible in Darkplaces
  138. Texture Problem in Shrak for Quake
  139. Need help Loading Custom Maps in Darkplaces
  140. Need some help finding a few mods!
  141. How to level select for Mission Packs? (Darkplaces port)
  142. quake error failed to get object caps
  143. Impossible to complete Mission Pack 1 level?
  144. How to use conversions and various mods with Darkplaces?
  145. Graphic error in Quake Enhanced
  146. Quake with New versions of Win
  147. Can't get some Quake Mods
  148. Blender Tips n Tricks
  149. Scrolling skybox help.
  150. Model "bugs"
  151. Quake HD Darkplaces precache error
  152. Possibly strange frogbots question (qconsole.log)
  153. Grass texture problem.
  154. How do I get started
  155. How to disable certain things, skins?
  156. MP music on Mac?
  157. Original Quake weapon models?
  158. Quake Injector Parse Error
  159. Need help with RT lighting glitches.
  160. Multigrenade Mod Bug
  161. Demo playback too fast
  162. MD5 hashes of the Quake files?
  163. Sound capture utility
  164. imposters
  165. Ent File cvar not Working Right
  166. a stable autoexec.cfg...
  167. new to quake
  168. TrenchBroom: Entity Keys and Values
  169. How to turn this model into playermodel?
  170. How to Disable Windows Key
  171. ProQuake FREELOOK
  172. getting this problem, along with massive framerate drops.
  173. Screenshot Help
  174. Missing Enemies
  175. Spawnflags: 768 vs 769
  176. How to install custom models.
  177. Monsters stuck/frozen in place?...
  178. What is this texture's file name?
  179. Audio Bug
  180. "Seņor Casaroja is dead"
  181. Sound effects problem
  182. How do I Enable/Disable this Feature?...
  183. Nightmare setting
  184. Photo Album not working
  185. I can't edit my profile HELP!!!!
  186. How to create a dedicated server with darkplaces?
  187. How Can I Make a .PK3 File?
  188. Help! DarkPlaces resolutions above 1280x720 only render the upper-left quadrant.
  189. Blood is blue
  190. Best netquake client for multiplayer?
  191. Any good low-res weapon/enemy replacements?
  192. Missing enemies?
  193. Lit files for other custom made maps/mods?
  194. Previous weapon impulse mod dependent?
  195. The Mysterious DoE Grapple
  196. Multi Grenade Trail Issue
  197. I'm having some issues getting Soul of Evil to play properly.
  198. How to make a map list?
  199. hello
  200. unknown command "sv_cheats"
  201. the 'definitive' HD replacement content list!
  202. How do I fix the glitch where the rotfish counts as 2 enemies?
  203. no explosions with rocket laucher or gernande launche1r
  204. Full vis VS Fast Vis
  205. Problem with a Quake HD pack
  206. Audio problems (not music)
  207. explosive box..wont explode
  208. Creating a teleport in worldcraft 3.3
  209. Gamepad issues with darkplaces?
  210. Help with event light_lightning.
  211. Editing DarkPlaces menus
  212. 16-Bit installer with 64-bit Windows (e.g., QME 3.0 Full)
  213. Enforcer's animation
  214. So how can i make animated textures in a model?
  215. Quake shareware mscdex not loaded
  216. Using props in Quake?
  217. Scourge of Armagon: ending bug
  218. install on windows 8 w/ dosbox
  219. Replacing sounds in pak file
  220. Setup and Export of MD3 Models for Dark Places from Blender
  221. Quake always minimizing in Windows 7 64bit
  222. Crouch Function Problem
  223. How to disable effects
  224. Model problem
  225. Dark Places
  226. Qrack Cel shading
  227. How to automatically create multiplayer game on startup?
  228. Armature Tutorial
  229. Help with armature problem
  230. Vanilla GLQuake config.cfg autoexec.cfg problems
  231. Kind of a tech question about monsters
  232. Qtest Mod Ver 3
  233. Use sprites for zooming, scope zoom?
  234. Reaper Bots Scores
  235. Need help building a small unconventional map
  236. ne_ruins and Fitzquake Mk V
  237. start_effectinfo.txt
  238. Colored lighting
  239. Original Quake Had Quad Sounds from Killing?
  240. Disabling Quake Demo
  241. How to turn off compass in DarkPlaces?
  242. Darkplaces playing the wrong music?
  243. Three Wave CTF question
  244. Vehicular Quake Mods W/ Bots
  245. Quake Injector Parsing Error...
  246. Source Ports cause extra weapons to spawn and DirectQ doesn't work.
  247. Trenchbroom 1281 GL Error?
  248. How do I download DarkPlaces?
  249. Weird lighting issue
  250. max skin resolution