View Full Version : General Help

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  1. A Processor Question
  2. Darkplaces and Trenbroom: A frustraited newbie
  3. Mwheelup doesn't work in Quakespasm (Linux)
  4. Laser Arena compatibility issue(s)
  5. Ruohis' stuff
  6. Strange Water
  7. What Types Of BSP Are There?
  8. Reliefmapping in fte (bug)
  9. How To Get Started(Quake,Mapping,Modding)
  10. More than one sky texture in a map
  11. Question about Inkub0's rtlights and working link
  12. Qurp: Quake on RPi1 in full HD at 60fps! (and some questions)
  13. Compiling woes
  14. A few questions
  15. Did they actually kill winquake?
  16. Anyone have experience modifying GFX file?
  17. How do I make a normal map with a height map in the alpha channel?
  18. Help with Quake Episodes
  19. Help with Quake on macOS Sierra
  20. Quake SMC Weather Help
  21. Bump maps?
  22. Texture +0slipbot is animated (leading +) but has only one frame
  23. Darkplaces skins?
  24. Weird quad damage effect
  25. Team Fortress Retextured Maps?
  26. Zeus not error "GL_LoadTexture: cache mismatch"
  27. enforcers shoot huge white bloom balls
  28. Best setup for music files w/ DarkPlaces?
  29. Visible Weapons
  30. I need help getting rid of full brights in my model skins
  31. Help with Quake 1.5 w/ Darkplaces
  32. Steam Overlay - Make GLquake look like Winquake?
  33. 320x240 fullscren in winquake possible?
  34. Darkplaces Rain Effects + Torches
  35. Problem with Darkplaces keyboard layout.
  36. Need help with in-game messages!
  37. Seven or anyone knows effects?
  38. Player skins?
  39. Tabuns Enforcer Animation in DP SMC
  40. Map Jam 7 Crashing Issue (Quoth and Quakespasm)
  41. bsp version control
  42. Fire Shadows
  43. Adding extra sounds
  44. Need help making Q3 maps with darkplaces
  45. I need help running mods with Dark Places
  46. Quake1 copyright question
  47. Problem with Ezquake
  48. Worldcraft 3.3 Setup
  49. Darkplaces audio issues
  50. NQuake - Can't find map
  51. smart/clever previous weapon scripts?
  52. Tarbaby textures problem (Reforged skins)
  53. Tarbaby textures from reforged skins not working
  54. DarkPlaces translucent HUD
  55. winquake woe(s)
  56. Suck at Runequake, need tips.
  57. Back to the game
  58. Simple Quake Launcher - Launch Maps Easily!
  59. gtkradiant 1.5, tag file not found
  60. Mapping help
  61. Abyss of Pandemonium help
  62. Darkplaces dynamic sunlight
  63. PSP proquake - out of ram problem
  64. Rygels texture pack
  65. Bacvkground Image Using Quake.RC
  66. quick noob question about installing mods
  67. Character Creation
  68. Quake HD Particle Effects
  69. Demo to video
  70. Need Help with TC Mod Scale
  71. compilling tyrquake choppy audio debian
  72. Quick Question...
  73. Hello, New guy here.
  74. WinMHColour and colored lightning
  75. Multiple instances on same program...?
  76. WorldSpawn Texture Atlas
  77. A way to have a compass to show North?
  78. Really good directq stuff
  79. Got this graphical glitch with Dark Places
  80. Real Flash Quake
  81. Quake 1 Physical CD Question
  82. DarkPlaces with Steam version
  83. Text color in Quake console
  84. Quake 1 Doom 3 weapons
  85. Question on Quake .DEM Disassembly for String Modification
  86. Radiant and TyrUtils Quirks and Observations
  87. Does anyone have a copy of Inkub0's rtlights for MP2?
  88. Couple issues, need help.
  89. Why are all the mod threads Closed?
  90. mp2 music issues
  91. QRack + NQ [help]
  92. Quake Epsilon Compile Questions
  93. Purpose of face_invul1?
  94. Trenchbroom - Subtract/Carve/Hollow
  95. Combined progs.dat?
  96. DoE R1M7 lift issue
  97. crosshair image limit
  98. R_Water Problem?
  99. Models Flags Questions and More
  100. I need your help here please.
  101. soe indian summer error
  102. quakespasm hd content
  103. Viewing Devil's Covenant Movie?
  104. does anyone have this texture pack?
  105. ProQuake 4.93 Windows 98 Error
  106. Skyboxes?
  107. Muzzle flashes on my weapons?
  108. Water brushes?
  109. Level compiled all dark with lights?
  110. Assigning music tracks to maps in Darkplaces
  111. Compiling models made in milkshape 3d
  112. Darkplaces music not working
  113. mdl model viewer (QME not 64bit compatible)
  114. List of music filenames used for each map in Nehahra
  115. help on getting monster models
  116. Half Life in Quake PowerPC?
  117. Scourge of Armagon levels?
  118. quakeworld & darkplaces - technical questions
  119. TrenchBroom - editing brushes
  120. New question re: Nquake
  121. Someone fix plz the Dl link for the Pak0.pak
  122. MORE Lost Art Scavenging...
  123. Interpolation friendly faithful Lava Nailgun?
  124. G_Weapons??
  125. SMC v5.11 causing unplayable FPS
  126. How to start quake in windowed mode FROM command promps
  127. quick axe
  128. Does this thunderbolt exist for DP?
  129. Darkplaces: Blinking artifacts
  130. _bump Extension?
  131. TyrUtils Experiments
  132. Quake 2 Railgun
  133. Texture Packs for Quake
  134. Best programs for Quake
  135. First boss crash!please help me
  136. WorldCraft help
  137. map flickering
  138. Collision Detection of Complex Models
  139. Cool Ranger Hud Faces
  140. What weapon pack is that!?
  141. Modding Quake one step at a time! Would love some help!
  142. Weapon View & Placement
  143. Can't unpause demo in DarkPlaces
  144. How to disable quad powerup player glow?
  145. Running Multiple Engines Against 1 ID1 (or mod) Folder
  146. Please Fix Glide2x.dll Error, GFX.wad Error, etc.
  147. Game Play Resolution Configs Help Needed...
  148. Quad Damage bug
  149. custom .mdl invisible in Darkplaces
  150. Texture Problem in Shrak for Quake
  151. Need help Loading Custom Maps in Darkplaces
  152. Need some help finding a few mods!
  153. How to level select for Mission Packs? (Darkplaces port)
  154. quake error failed to get object caps
  155. Impossible to complete Mission Pack 1 level?
  156. How to use conversions and various mods with Darkplaces?
  157. Graphic error in Quake Enhanced
  158. Quake with New versions of Win
  159. Can't get some Quake Mods
  160. Blender Tips n Tricks
  161. Scrolling skybox help.
  162. Model "bugs"
  163. Quake HD Darkplaces precache error
  164. Possibly strange frogbots question (qconsole.log)
  165. Grass texture problem.
  166. How do I get started
  167. How to disable certain things, skins?
  168. MP music on Mac?
  169. Original Quake weapon models?
  170. Quake Injector Parse Error
  171. Need help with RT lighting glitches.
  172. Multigrenade Mod Bug
  173. Demo playback too fast
  174. MD5 hashes of the Quake files?
  175. Sound capture utility
  176. imposters
  177. Ent File cvar not Working Right
  178. a stable autoexec.cfg...
  179. new to quake
  180. TrenchBroom: Entity Keys and Values
  181. How to turn this model into playermodel?
  182. How to Disable Windows Key
  183. ProQuake FREELOOK
  184. getting this problem, along with massive framerate drops.
  185. Screenshot Help
  186. Missing Enemies
  187. Spawnflags: 768 vs 769
  188. How to install custom models.
  189. Monsters stuck/frozen in place?...
  190. What is this texture's file name?
  191. Audio Bug
  192. "Seņor Casaroja is dead"
  193. Sound effects problem
  194. How do I Enable/Disable this Feature?...
  195. Nightmare setting
  196. Photo Album not working
  197. I can't edit my profile HELP!!!!
  198. How to create a dedicated server with darkplaces?
  199. How Can I Make a .PK3 File?
  200. Help! DarkPlaces resolutions above 1280x720 only render the upper-left quadrant.
  201. Blood is blue
  202. Best netquake client for multiplayer?
  203. Any good low-res weapon/enemy replacements?
  204. Missing enemies?
  205. Lit files for other custom made maps/mods?
  206. Previous weapon impulse mod dependent?
  207. The Mysterious DoE Grapple
  208. Multi Grenade Trail Issue
  209. I'm having some issues getting Soul of Evil to play properly.
  210. How to make a map list?
  211. hello
  212. unknown command "sv_cheats"
  213. the 'definitive' HD replacement content list!
  214. How do I fix the glitch where the rotfish counts as 2 enemies?
  215. no explosions with rocket laucher or gernande launche1r
  216. Full vis VS Fast Vis
  217. Problem with a Quake HD pack
  218. Audio problems (not music)
  219. explosive box..wont explode
  220. Creating a teleport in worldcraft 3.3
  221. Gamepad issues with darkplaces?
  222. Help with event light_lightning.
  223. Editing DarkPlaces menus
  224. 16-Bit installer with 64-bit Windows (e.g., QME 3.0 Full)
  225. Enforcer's animation
  226. So how can i make animated textures in a model?
  227. Quake shareware mscdex not loaded
  228. Using props in Quake?
  229. Scourge of Armagon: ending bug
  230. install on windows 8 w/ dosbox
  231. Replacing sounds in pak file
  232. Setup and Export of MD3 Models for Dark Places from Blender
  233. Quake always minimizing in Windows 7 64bit
  234. Crouch Function Problem
  235. How to disable effects
  236. Model problem
  237. Dark Places
  238. Qrack Cel shading
  239. How to automatically create multiplayer game on startup?
  240. Armature Tutorial
  241. Help with armature problem
  242. Vanilla GLQuake config.cfg autoexec.cfg problems
  243. Kind of a tech question about monsters
  244. Qtest Mod Ver 3
  245. Use sprites for zooming, scope zoom?
  246. Reaper Bots Scores
  247. Need help building a small unconventional map
  248. ne_ruins and Fitzquake Mk V
  249. start_effectinfo.txt
  250. Colored lighting