View Full Version : General Help

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  1. More than one sky texture in a map
  2. Question about Inkub0's rtlights and working link
  3. Qurp: Quake on RPi1 in full HD at 60fps! (and some questions)
  4. Compiling woes
  5. A few questions
  6. Did they actually kill winquake?
  7. Anyone have experience modifying GFX file?
  8. How do I make a normal map with a height map in the alpha channel?
  9. Help with Quake Episodes
  10. Help with Quake on macOS Sierra
  11. Quake SMC Weather Help
  12. Bump maps?
  13. Texture +0slipbot is animated (leading +) but has only one frame
  14. Darkplaces skins?
  15. Weird quad damage effect
  16. Team Fortress Retextured Maps?
  17. Zeus not error "GL_LoadTexture: cache mismatch"
  18. enforcers shoot huge white bloom balls
  19. Best setup for music files w/ DarkPlaces?
  20. Visible Weapons
  21. I need help getting rid of full brights in my model skins
  22. Help with Quake 1.5 w/ Darkplaces
  23. Steam Overlay - Make GLquake look like Winquake?
  24. 320x240 fullscren in winquake possible?
  25. Darkplaces Rain Effects + Torches
  26. Problem with Darkplaces keyboard layout.
  27. Need help with in-game messages!
  28. Seven or anyone knows effects?
  29. Player skins?
  30. Tabuns Enforcer Animation in DP SMC
  31. Map Jam 7 Crashing Issue (Quoth and Quakespasm)
  32. bsp version control
  33. Fire Shadows
  34. Adding extra sounds
  35. Need help making Q3 maps with darkplaces
  36. I need help running mods with Dark Places
  37. Quake1 copyright question
  38. Problem with Ezquake
  39. Worldcraft 3.3 Setup
  40. Darkplaces audio issues
  41. NQuake - Can't find map
  42. smart/clever previous weapon scripts?
  43. Tarbaby textures problem (Reforged skins)
  44. Tarbaby textures from reforged skins not working
  45. DarkPlaces translucent HUD
  46. winquake woe(s)
  47. Suck at Runequake, need tips.
  48. Back to the game
  49. Simple Quake Launcher - Launch Maps Easily!
  50. gtkradiant 1.5, tag file not found
  51. Mapping help
  52. Abyss of Pandemonium help
  53. Darkplaces dynamic sunlight
  54. PSP proquake - out of ram problem
  55. Rygels texture pack
  56. Bacvkground Image Using Quake.RC
  57. quick noob question about installing mods
  58. Character Creation
  59. Quake HD Particle Effects
  60. Demo to video
  61. Need Help with TC Mod Scale
  62. compilling tyrquake choppy audio debian
  63. Quick Question...
  64. Hello, New guy here.
  65. WinMHColour and colored lightning
  66. Multiple instances on same program...?
  67. WorldSpawn Texture Atlas
  68. A way to have a compass to show North?
  69. Really good directq stuff
  70. Got this graphical glitch with Dark Places
  71. Real Flash Quake
  72. Quake 1 Physical CD Question
  73. DarkPlaces with Steam version
  74. Text color in Quake console
  75. Quake 1 Doom 3 weapons
  76. Question on Quake .DEM Disassembly for String Modification
  77. Radiant and TyrUtils Quirks and Observations
  78. Does anyone have a copy of Inkub0's rtlights for MP2?
  79. Couple issues, need help.
  80. Why are all the mod threads Closed?
  81. mp2 music issues
  82. QRack + NQ [help]
  83. Quake Epsilon Compile Questions
  84. Purpose of face_invul1?
  85. Trenchbroom - Subtract/Carve/Hollow
  86. Combined progs.dat?
  87. DoE R1M7 lift issue
  88. crosshair image limit
  89. R_Water Problem?
  90. Models Flags Questions and More
  91. I need your help here please.
  92. soe indian summer error
  93. quakespasm hd content
  94. Viewing Devil's Covenant Movie?
  95. does anyone have this texture pack?
  96. ProQuake 4.93 Windows 98 Error
  97. Skyboxes?
  98. Muzzle flashes on my weapons?
  99. Water brushes?
  100. Level compiled all dark with lights?
  101. Assigning music tracks to maps in Darkplaces
  102. Compiling models made in milkshape 3d
  103. Darkplaces music not working
  104. mdl model viewer (QME not 64bit compatible)
  105. List of music filenames used for each map in Nehahra
  106. help on getting monster models
  107. Half Life in Quake PowerPC?
  108. Scourge of Armagon levels?
  109. quakeworld & darkplaces - technical questions
  110. TrenchBroom - editing brushes
  111. New question re: Nquake
  112. Someone fix plz the Dl link for the Pak0.pak
  113. MORE Lost Art Scavenging...
  114. Interpolation friendly faithful Lava Nailgun?
  115. G_Weapons??
  116. SMC v5.11 causing unplayable FPS
  117. How to start quake in windowed mode FROM command promps
  118. quick axe
  119. Does this thunderbolt exist for DP?
  120. Darkplaces: Blinking artifacts
  121. _bump Extension?
  122. TyrUtils Experiments
  123. Quake 2 Railgun
  124. Texture Packs for Quake
  125. Best programs for Quake
  126. First boss crash!please help me
  127. WorldCraft help
  128. map flickering
  129. Collision Detection of Complex Models
  130. Cool Ranger Hud Faces
  131. What weapon pack is that!?
  132. Modding Quake one step at a time! Would love some help!
  133. Weapon View & Placement
  134. Can't unpause demo in DarkPlaces
  135. How to disable quad powerup player glow?
  136. Running Multiple Engines Against 1 ID1 (or mod) Folder
  137. Please Fix Glide2x.dll Error, GFX.wad Error, etc.
  138. Game Play Resolution Configs Help Needed...
  139. Quad Damage bug
  140. custom .mdl invisible in Darkplaces
  141. Texture Problem in Shrak for Quake
  142. Need help Loading Custom Maps in Darkplaces
  143. Need some help finding a few mods!
  144. How to level select for Mission Packs? (Darkplaces port)
  145. quake error failed to get object caps
  146. Impossible to complete Mission Pack 1 level?
  147. How to use conversions and various mods with Darkplaces?
  148. Graphic error in Quake Enhanced
  149. Quake with New versions of Win
  150. Can't get some Quake Mods
  151. Blender Tips n Tricks
  152. Scrolling skybox help.
  153. Model "bugs"
  154. Quake HD Darkplaces precache error
  155. Possibly strange frogbots question (qconsole.log)
  156. Grass texture problem.
  157. How do I get started
  158. How to disable certain things, skins?
  159. MP music on Mac?
  160. Original Quake weapon models?
  161. Quake Injector Parse Error
  162. Need help with RT lighting glitches.
  163. Multigrenade Mod Bug
  164. Demo playback too fast
  165. MD5 hashes of the Quake files?
  166. Sound capture utility
  167. imposters
  168. Ent File cvar not Working Right
  169. a stable autoexec.cfg...
  170. new to quake
  171. TrenchBroom: Entity Keys and Values
  172. How to turn this model into playermodel?
  173. How to Disable Windows Key
  174. ProQuake FREELOOK
  175. getting this problem, along with massive framerate drops.
  176. Screenshot Help
  177. Missing Enemies
  178. Spawnflags: 768 vs 769
  179. How to install custom models.
  180. Monsters stuck/frozen in place?...
  181. What is this texture's file name?
  182. Audio Bug
  183. "Seņor Casaroja is dead"
  184. Sound effects problem
  185. How do I Enable/Disable this Feature?...
  186. Nightmare setting
  187. Photo Album not working
  188. I can't edit my profile HELP!!!!
  189. How to create a dedicated server with darkplaces?
  190. How Can I Make a .PK3 File?
  191. Help! DarkPlaces resolutions above 1280x720 only render the upper-left quadrant.
  192. Blood is blue
  193. Best netquake client for multiplayer?
  194. Any good low-res weapon/enemy replacements?
  195. Missing enemies?
  196. Lit files for other custom made maps/mods?
  197. Previous weapon impulse mod dependent?
  198. The Mysterious DoE Grapple
  199. Multi Grenade Trail Issue
  200. I'm having some issues getting Soul of Evil to play properly.
  201. How to make a map list?
  202. hello
  203. unknown command "sv_cheats"
  204. the 'definitive' HD replacement content list!
  205. How do I fix the glitch where the rotfish counts as 2 enemies?
  206. no explosions with rocket laucher or gernande launche1r
  207. Full vis VS Fast Vis
  208. Problem with a Quake HD pack
  209. Audio problems (not music)
  210. explosive box..wont explode
  211. Creating a teleport in worldcraft 3.3
  212. Gamepad issues with darkplaces?
  213. Help with event light_lightning.
  214. Editing DarkPlaces menus
  215. 16-Bit installer with 64-bit Windows (e.g., QME 3.0 Full)
  216. Enforcer's animation
  217. So how can i make animated textures in a model?
  218. Quake shareware mscdex not loaded
  219. Using props in Quake?
  220. Scourge of Armagon: ending bug
  221. install on windows 8 w/ dosbox
  222. Replacing sounds in pak file
  223. Setup and Export of MD3 Models for Dark Places from Blender
  224. Quake always minimizing in Windows 7 64bit
  225. Crouch Function Problem
  226. How to disable effects
  227. Model problem
  228. Dark Places
  229. Qrack Cel shading
  230. How to automatically create multiplayer game on startup?
  231. Armature Tutorial
  232. Help with armature problem
  233. Vanilla GLQuake config.cfg autoexec.cfg problems
  234. Kind of a tech question about monsters
  235. Qtest Mod Ver 3
  236. Use sprites for zooming, scope zoom?
  237. Reaper Bots Scores
  238. Need help building a small unconventional map
  239. ne_ruins and Fitzquake Mk V
  240. start_effectinfo.txt
  241. Colored lighting
  242. Original Quake Had Quad Sounds from Killing?
  243. Disabling Quake Demo
  244. How to turn off compass in DarkPlaces?
  245. Darkplaces playing the wrong music?
  246. Three Wave CTF question
  247. Vehicular Quake Mods W/ Bots
  248. Quake Injector Parsing Error...
  249. Source Ports cause extra weapons to spawn and DirectQ doesn't work.
  250. Trenchbroom 1281 GL Error?