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Dquake 1.6.3 RELASED!!

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  • R00k
    started a topic Dquake 1.6.3 RELASED!!

    Dquake 1.6.3 RELASED!!

    DirectQ 1.6.3 Rleased!
    In case you don't know, MH (a very talented coder and intense Quaker), has released a "stable" build of his native directX build for Quake. This is not a wrapper dx build. This is native DirectX codework!

    Go here >>> mhquake off to the right side u'll see 1.6.3 in bold yellow!
    Last edited by R00k; 07-17-2009, 10:24 AM.

  • R00k
    replied
    no i was kidding

    Leave a comment:


  • Zop
    replied
    r00k is working for Them??

    Leave a comment:


  • R00k
    replied
    ya that was my automatic spambot replyer code that you quotered, it takes random strings from my list of profanities and makes a post

    Leave a comment:


  • Baker
    replied
    Originally posted by R00k View Post
    nice first-dumbass post.
    welcome to hell we've kept your chair warm, well that and your mom.

    cerebral != cereal , unless u mean surreal??
    walk on your toes, i think your balls are draggin on the floor....
    Haha, the guy is a spammer. Not an obvious one.

    One of those "link strength" spammers that has a link the member's profile to seed search engine rankings.

    Leave a comment:


  • gnounc
    replied
    Woulda been a clever workaround, but after seeing quake2...I'm pretty happy they didnt.

    Plus we'd be short on fiends

    Leave a comment:


  • R00k
    replied
    i had a spam bot show up in an x-ray once..


    why didnt id software make robotic theme originally as quake had very low cubic poly models? who is gonna say "dude your droid is square!" ? hmm maybe a fun mod idea
    Last edited by R00k; 11-22-2009, 01:39 AM.

    Leave a comment:


  • gnounc
    replied
    And then I was like WOAHHHH TOO MUCH INFORMATION! ...did I miss something?

    Leave a comment:


  • metchsteekle
    replied
    ya ive seen a few of his posts and he doesn't seem to be adding to the discussion, like when your talking with your friend and some stranger walking by tries to mess with your head by jumping in the conversation.

    Leave a comment:


  • MH
    replied
    A spambot passing the Turing Test! Whatever next?

    Leave a comment:


  • gnounc
    replied
    Heh he says "right now" on a thread a few months old.

    I think he means cereal as in "fur cereal guys"

    for serious (for real..really) from an episode of southpark where Al Gore has no friends :/
    either way he could have had a more eloquent first couple of posts.

    Leave a comment:


  • R00k
    replied
    nice first-dumbass post.
    welcome to hell we've kept your chair warm, well that and your mom.

    cerebral != cereal , unless u mean surreal??
    walk on your toes, i think your balls are draggin on the floor....
    Last edited by R00k; 11-21-2009, 01:01 AM.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by mhquake View Post
    Oh, just go and change the name again!
    are you cereal right now?

    Leave a comment:


  • MH
    replied
    Off the top of my head, and without really sitting down and thinking about it.

    Advantages
    • It'll run on hardware that the OpenGL version causes to choke.
    • You can use features like vertex shaders on cards that don't support them in hardware with no perf loss.
    • You don't need to write batches of ugly code to work around bad drivers, meaning that you get to spend more time implementing stuff in your OWN code.
    • These days D3D is significantly EASIER to code than OpenGL, meaning more time to focus on quality of end result rather than just getting the basics done.
    • On some hardware D3D can be quite a bit faster than OpenGL.
    • Built-in support for the windowing system and for common image file formats.
    • Pragmatism takes precedence over purity.


    Disadvantages
    • You lose platform portability.
    • Some people throw their rattle out the pram over D3D.

    Leave a comment:


  • Megazoid
    replied
    What are the advantages of a DirectX version of the Quake client?

    Leave a comment:

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