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Deathmatch Player Start

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  • MadGypsy
    started a topic Deathmatch Player Start

    Deathmatch Player Start

    This is probably a noobish question but I need some enlightenment.

    To make a deathmatch map It appears to me that I would use info_player_deathmatch. Deathmatch maps have multiple spawnpoints, so I am assuming that I would place i_p_dm at all of the locations where I would want players to spawn.

    This seems to be half of the info though.

    How many spawn points do I need?
    Is there a way to assign a spawn point to a specific team color?
    Am I just wrong across the board and this is all done another way?

    thanks in advance, to whomever, for any help.

  • MadGypsy
    replied
    Thank you both. I'm not actually building a DM map* I just wanted to fill a gap in my knowledge. Thanks again.

    *you wouldn't want to play it even if I did make one...

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  • R00k
    replied
    yes info_player_deathmatch is used (requires deathmatch cvar to be 1).
    most team dm games are 4 on 4 so 8 spawn points would be a good number
    so there wont be telefragging at the start of the match.
    ctf uses team based spawns but not tdm. Dm are random spawns also.

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  • Spirit
    replied
    That's correct!
    You better have at least two spawnpoints or an infinite telefragging loop might occur.
    You cannot assign teams to spawnpoints in stock Quake.

    Leave a comment:

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