Thanks!
The square spikes with the quake logo on the end are from the Plagues-Weapons pack. The spike looks great and seemingly highly detailed all around. It's more like a big heavy looking railroad spike sporting the Quake logo. I just think the round ones look neater but I am having a hard time choosing which one I like best thus far.
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nah, the nail-model is independant of the weapon-pack
you could just use whichever nail-model you like best, its not like as if you also have to use it in combination with a specific weapon-model
the nail-models are called spike.mdl and s_spike.mdl
i personally have no idea in which pack the square one you talk about is, although i know which model you mean, ive seen it before.
but the round nail is from ruohis, its included in his 'objects pack'
http://quakeone.com/forums/quake-mod...is-models.html
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EDIT: just noticed that the link in that thread is down,
allow me to make a dropbox mirror of it: ruohis objects packLast edited by talisa; 07-13-2014, 11:32 AM.
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Different Nail mdl?
Alright I have noticed with all the new mdl's and textures so far I have seen 2 nail looks. One is the one I currently have with the square end sporting the Quake logo and the other a smooth looking round ended one. For the round one do I have to have a specific weapon pack or is this just from a completely different texture pack altogether? I know this is kind of a dumb question to everyone that has been around doing this forever but I was just wanting to know in case I just felt like using the other at one point or another.
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krymzon45 notified me that the links in FCZ's 'dp glossy materials' are all broken, so ive made a mirror to them for y'all
added link to mirror of the file right below the link to FCZ's thread
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hiya romi, good to see you back indeed like gdiddy said.
your great RT-lights set a good standard for realtime lighting in DP.
you're welcome for the list, hope itll be very helpfull to you
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nowadays there isnt to much activity here at quakeone sadly in terms of creation of any HD stuff, but from time to time people make something.
not long ago i myself made some HD-stuff for use with quoth:http://quakeone.com/forums/quake-mod...use-quoth.html
and ive made a couple hi-poly models for the second mission-pack
lantern: http://quakeone.com/forums/quake-mod...e-lantern.html
buzzsaw: http://quakeone.com/forums/quake-mod...e-buzzsaw.html
pendulum: http://quakeone.com/forums/quake-mod...-pendulum.html
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would be interested to see what you did with your updated RT-lights
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Hey romi, great to see you back! I look forward to your update and any other work you may have to contribute!
Regards
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Hello. How this community has changed since my exit five or so years ago, but it is nice to see people are still working hard on it. For those that don't know me I'm Romi I worked with LordHavoc on the real time lighting in Darkplaces. My .rtlights pak was pretty much the defacto for a very very very long time. I see there are some modified .rtlights here based on my work and do appreciate the original credit. I'm looking forward to trying out some of these additional mods and thank you for compiling this list. I'll be sure to add it to my links on my youtube videos. Keep up the great work everyone, it is nice to see the game is still getting love. I have slightly updated .rtlights of my own that I have tweaked here and there over time. Nothing major, just a few fixes here and there due to data entry errors or performance issues that are no longer relevant on current hardware. I will see if I can get them updated so others can enjoy those changes.
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thanx xage
@krymzon
on topic of doom3 weapons:
this was something done by someone who left the forums long ago,
and they didnt release it cuz doing so was not allowed cuz of copyright
about hands holding the weapons:
orion has once made a version of the original low-poly shotgun which adds a hand to it:
QuakeWorld.nu - Remix models
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Just wondering...
I have been seeing screenshots of Quake 1 with DOOM 3 weapons. Is this legit or possible? Also I was wondering if there was a mod or somthing that actually showed the players hands holding the shotguns and whatnot. That would be great with the visible legs feature.
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I figured it out.
It turned out that I had a setting accidentally turned on that disables the Rt light feature. Everything is working like a charm now.
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@krymzon
what brand GPU do you have? ati, nvidia or an onboard intel one?
because darkplaces uses openGL and onboard intel GPU's doesnt support that
and if you happen to have one of those, that might explain why you cant use certain feature, cuz they require a GPU which supports openGL
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No lights
Alright I have all the rt lights files in my id1 folder but I cant use them. In the options menue where they can be turned off and on there is no change and the names of them are darkened from the rest. Is there some kind of command or something I have to type in for the .pk3 to be picked up in the game or something?
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