@krymzon
this is caused by using ent-files for ID1 but not for the mission-packs.
because the start-maps of both mission-packs are also simply called 'start'
darkplaces will load the ent-files it finds in ID1 folder from start-map of normal quake
solution:
add sv_entpatch 0 to autoexec.cfg in hipnotic and rogue folders will fix this.
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ive also made ent-files for both hipnotic and rogue myself
http://quakeone.com/forums/quake-mod...g-mp1-soa.html
http://quakeone.com/forums/quake-mod...-eternity.html
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from what I gather the spawn point is messed up. There is a chance your game discs for MP1 and MP2 are corrupt somewhere,where ever, the spawn point is located in some file.
As a temporary fix until I've had an epiphany or someone nail/hammer on the head, type noclip
and walk out of the wall, noclip again to turn it off. Hope this helps, gotta go woop a PZ in RocketArena now or atleast try
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Alright, for example on hipnotic I copied the darkplaces.exe and changed it to darkplaces.exe -hipnotic. That loads the game up. I may be doing it wrong I don't know. The demo at the start menu runs fine and when I hit new game it loads up and my guy is literally just stuck in the wall trying to walk on his own and not even in the correct start location. I can't do anything to move what so ever.
Here is a video of what is happening while loading hipnotic:
https://www.youtube.com/watch?v=A1HE0O7vTbA
My PAK files are from the original game disc not steam or downloaded.
The contents of my hipnotic folder is:
Hipnotic_V4.55_small-mod-compilation_Seven.pk3
QRP_SoA_map_textures_add-on_v.1.00.pk3
QRP_SoA_normal_map_textures_add-on_v.1.00.pk3
Starter Kit - multiskin+multimodel HIPNOTIC monsters Seven V4.55.pk3
z-soa-Effect-Powerups.pk3
Does it appear that I may just be missing a vital component for the MP to properly run?Last edited by Krymzon 45; 06-29-2014, 10:43 PM.
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walk us through your process of loading MP1 or MP2, give as much details as possible
launching via shortcut? steam? and command line parameters , any of those?
the more details you provide the more likely someone is to figure it out for you
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What is going on.
Ok, I'm getting a crazy glitch happening with both of my mission packs. When I hit new game and it loads up my player is seemingly stuck in a wall and is not even in the correct start position. What is causing this? I have even removed everything from my mission pack folders and I still get the same results.
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This page is a no-brainer, my mouse hit the bookmark button on autopilot!
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that's good enough more targeting 1080p crowd, should still look good enough for hi res users. Should have checked back sooner forgot.Originally posted by talisa View Postsure i can make some
do you want ones of maps of normal quake, or is it also ok if its pics of fan-made maps?
like perhaps pics of unforgiven or something wicked
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EDIT:
here's a bunch of screenshots of normal quake!
https://www.dropbox.com/s/59kax1c3e6...creenshots.rar
tried getting all different kinda environments and enemies on pics so there's some variety
resized em to 1080p and converted em to jpg so they're not so big. (11MB instead of 217)
lemme know if you'd like the 1440p PNGs and ill send you those directly through torrents
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sure i can make some
do you want ones of maps of normal quake, or is it also ok if its pics of fan-made maps?
like perhaps pics of unforgiven or something wicked
.
EDIT:
here's a bunch of screenshots of normal quake!
https://www.dropbox.com/s/59kax1c3e6...creenshots.rar
tried getting all different kinda environments and enemies on pics so there's some variety
resized em to 1080p and converted em to jpg so they're not so big. (11MB instead of 217)
lemme know if you'd like the 1440p PNGs and ill send you those directly through torrentsLast edited by talisa; 06-19-2014, 08:30 AM.
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Can you post up some HD screens? since my rig cant run it smoothly with real time on.
Need them for advertisement
Really only need one of a preferably really cool looking area that is not the intro rexture project scene.
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ill have a look. pretty sure i own most if not all those items
will re-upload the ones that have expired links and that i have to my dropbox so they will forever be available, dropbox links dont expire
EDIT:
just uploaded all 3 reforged SoA-skins and DoE multi-G ogre to my dropbox,
and uploaded WebAngel's torch and her ROGUE-textures & and added links to all of them
were those all the ones from which links expired?Last edited by talisa; 06-15-2014, 12:32 PM.
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Strangely enough, much of Webangel's content has mysteriously vanished. The torch has is no longer available on the file hosting site that it was put up on, and the DoE replacement textures have suffered the same fate it seems...
The same goes with much of the quake reforged monster skins outside of ID1 models. Textures for the scourge, Armagon, and the gremlin are especially hard to find, unfortunately. Downloading the MP addons for that outdated "Epsilon" engine is an indirect way to still get all that stuff, but then you'll be stuck with the "low" or "medium" versions of the textures. Just thought you might want to know.
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just added some replacement skies and links to a bunch of skyboxes
some i couldnt link cuz sadly their download-links had expired.
http://quakeone.com/forums/quake-mod...-textures.html
http://quakeone.com/forums/quake-mod...arkplaces.html
if anybody has any of the skies in these threads from which the links are broken, please share them so i can add them to the lists
Last edited by talisa; 06-08-2014, 04:17 PM.
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yeah i am aware i didnt mention skies.
i intend to add them, but i keep forgetting to actually add them to the list
yeah sonic mayhem's soundtrack is cool if you want some music which is more pumping to play through the game
also yeah ive poked mindz about making thread sticky.
he mustve not been able to read my PM yet i guess
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will add skies soon, and i also plan to add some skyboxes to the list.
personally think they add much more immersion to the game then scrolling skies
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