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Previous weapon impulse mod dependent?

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  • Spirit
    replied
    https://www.quaddicted.com/engines/requiem let's you reverse cycle in any mod.

    Leave a comment:


  • golden_boy
    replied
    There was no "previous weapon" function (CycleWeaponReverseCommand) in QuakeC 1.01.

    So almost what Seven said, only it's not the engines, it's the QuakeC.

    When gnounc and I did the CleanQC 1.01 codebase, we had to add that function from Quakeworld because QC 1.06 (which most mods are based on, and which has this function) is not GPL.

    Edit: If the source of the mods in question was available, the function could easily be added. It could even be added by decompiling these mods, then recompiling them. Open source FTW...

    Leave a comment:


  • Legend
    replied
    I'm using the same engines as usual. DirectQ and Darkplaces.

    Impulse 12 works fine for loading up the original levels, or other mods. So far, It's only Abyss of Pandemonium and Beyond Belief that don't seem to work correctly.

    Leave a comment:


  • Shadowswift
    replied
    I noticed some time ago that Qrack didn't have impulse 10 and 12. I could be wrong

    Leave a comment:


  • Seven
    replied
    Hello Legend,

    "previous weapon" has been introduced with Quake 1.06.
    Maybe you didnt update your Quake ? Just a guess.
    Some engines add impulse 12, but some mods could probably override it.

    Give it a try...

    Leave a comment:

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