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Level compiled all dark with lights?

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  • Level compiled all dark with lights?

    I followed the guide at Getting Started Mapping - Quake Wiki exactly as described, but it doesn't show any light except for over brights on textures, I added a light entity with a light 200 attribute, and I tried with light.exe compile both on and off. Any ideas?

  • #2
    Maybe upload your .map file and I am sure someone will take a look.
    Username : pointfile
    Steam, XBL, PSN, WiiU & Desura too.

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    • #3
      Thanks for the suggestion, here's what I did, basic test map to get started but I didn't get too far :/ I installed Compiling GUI and the tyrquake tools exactly as described on that page. https://www.dropbox.com/s/fz3c8xu09l...plev1.map?dl=0

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      • #4
        Your map needs to be contained with brushes,
        the compilers will build the .bsp from the internal faces.
        Basically, build a box around what you have done, without any gaps.

        I'm not explaining very well but you will get the hang of it.
        Username : pointfile
        Steam, XBL, PSN, WiiU & Desura too.

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        • #5
          Had a go at capping a room and it still gave me the darkness! Here's the new draft: https://www.dropbox.com/s/fz3c8xu09l...plev1.map?dl=0

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          • #6
            Ok, raise your player spawn a little so it isn't sunk into the floor.

            Remove the light globe and the lower light, just to simplify the proceedings.

            Bring your remaining light down to about half way.

            Set the brightness to about 500.

            Set your map properties (worldspawn) defaul light level up to 100 so you aren't in complete darkness everywhere else.

            Try that out, your main problem was just you didn't have the light turned up enough.

            Other than that, it compiles & works fine.
            Username : pointfile
            Steam, XBL, PSN, WiiU & Desura too.

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            • #7
              Hmm, tried that and it didn't work, I also tried changing the world default light and I have no idea how to in Trenchbroom, I've been trying to figure it out. I used to use Worldcraft back in the 90s, this is similar but I can't figure out why I'm in total darkness https://www.dropbox.com/s/fz3c8xu09l...plev1.map?dl=0

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              • #8
                I used worldcraft and your map compiles fine,
                Maybe it is to do with how your compile tools (light.exe) are set in the options?

                I don't know as I haven't used Trenchbroom but I have heard good things.
                Hopefully someone else will jump in to help you.

                If not you should be able to do a cmd line build using hmap2 (from the DarkPlaces site)
                or alternatively get hold of Worldcraft again.

                Best of luck!
                Username : pointfile
                Steam, XBL, PSN, WiiU & Desura too.

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                • #9
                  Could you send me the map that you modified of mine that worked when you compiled it? I'll try compiling that, and if it fails, I'll know it's my compiler rather than trenchbroom

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                  • #10
                    Strange, yesterday it did the darkness on both DirectQ as well as qbism, but now it works in qbism! Any suggestions as to why it wouldn't work okay in DirectQ? I thought that was as close to vanilla as possible!

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