Announcement

Collapse
No announcement yet.

Skyboxes?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Skyboxes?

    Hello everyone.
    The question is quite complicated, but is there any way I can edit the entity called "WorldSpawn" to make it darkplaces' skybox system friendly?
    Best regards

  • #2
    with quark you can edit q3bsp and q1bsp

    _sky value in worldspawn will load the skybox
    the invasion has begun! hide your children, grab the guns, and pack sandwiches.

    syluxman2803

    Comment


    • #3
      you can do what nahuel suggested or modify ent file. start map in dakplaces and create ent file via console command "sv_saveentfile". open the ent file in notepad and edit the first data block. it should look like this:

      {
      "classname" "worldspawn"
      "sounds" "0"
      "light" "0"
      "worldtype" "1"
      "message" "here is a level name"
      }

      all you need to do is add another line - "sky" "skybox name". save ent file and load the map again in darkplaces. game will automatically load said skybox if the skybox is located in id1/gfx/env or in appropriate mod directory. works with any map and you don't need the map's source file.

      jakub

      Comment


      • #4
        Can someone post a link with good skyboxes beside the ones made by kothic and those in quake3 arena?
        Make Quake Great Again

        Comment


        • #5
          Actually, I used worldcraft's advanced entity editor to edit the worldspawn's properties. So I've added the "sky" into my "Worldspawn" entity and entered the name of my skybox files. Everything's working great now. Thanks everyone.
          That's how it works :

          Originally posted by Blood Vengeance View Post
          Can someone post a link with good skyboxes beside the ones made by kothic and those in quake3 arena?
          Use the ones from Half-Life? Also, from the other Half-Life mods, including Counter-Strike and Day of Defeat? They're all working great on my end.
          Last edited by KenTheModder; 10-27-2015, 02:36 AM.

          Comment


          • #6
            i use these: Quake3World.com • View topic - 5 new Hi-Res Skyboxes by Hipshot
            -
            jakub

            Comment


            • #7
              i linked some skyboxes over here, over at the 'skies & skyboxes' area (halfway down first post)
              http://quakeone.com/forums/quake-hel...tent-list.html
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #8
                Originally posted by talisa View Post
                i linked some skyboxes over here, over at the 'skies & skyboxes' area (halfway down first post)
                http://quakeone.com/forums/quake-hel...tent-list.html
                I have those, in these days I was "toying" with skyboxes and some maps get a really good result (A desert dusk 1 and 2 by Tronyn with desert themed skyboxes are beautiful). So I was asking if there are even more skyboxes (yes, I don't have enough)
                Make Quake Great Again

                Comment


                • #9
                  you can also use any counter-strike skyboxes in quake by converting the vtf's to png,
                  which you can easily do with VTFedit Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]

                  you can find lots of skyboxes over at gamebanana
                  http://gamebanana.com/textures/cats/62
                  http://cs.gamebanana.com/textures/cats/92

                  and you can also use any skyboxes made for doom3 in darkplaces
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #10
                    Originally posted by talisa View Post
                    you can also use any counter-strike skyboxes in quake by converting the vtf's to png,
                    which you can easily do with VTFedit Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]

                    you can find lots of skyboxes over at gamebanana
                    Skybox Textures (GameBanana > Textures) - GAMEBANANA
                    Skybox Textures (Counter-Strike 1.6 > Textures) - GAMEBANANA

                    and you can also use any skyboxes made for doom3 in darkplaces
                    Wow, even more! Thanks a lot Talisa
                    Make Quake Great Again

                    Comment


                    • #11
                      I have 4 simple skyboxes here: Skyboxes by spirit
                      They are nothing special though, the ones by Hipshot are way cooler.

                      There is also an old tutorial on making your own skybox (using Terragen, Windows only I think) in the tutorials section of my website if you care:

                      http://maps.rcmd.org/tutorials/q3a_create_skybox/

                      But most likely you will find more than enough skyboxes on the internet.
                      dfsp*spirit
                      my FPS maps

                      Comment


                      • #12
                        Originally posted by dfsp_spirit View Post
                        I have 4 simple skyboxes here: Skyboxes by spirit
                        They are nothing special though, the ones by Hipshot are way cooler.

                        There is also an old tutorial on making your own skybox (using Terragen, Windows only I think) in the tutorials section of my website if you care:

                        Creating a Quake 3 skybox - maps.sp1r1t.org

                        But most likely you will find more than enough skyboxes on the internet.
                        Thanks. There are also custom skyboxes for Doom high resolution project, maybe it's possible to use them in Quake...
                        Make Quake Great Again

                        Comment


                        • #13
                          absolutely, you can just use the skyboxes for risen3D in DP if you rename the textures,
                          since they also use the same kinda skyboxes with 6 textures for 6 sides

                          you can find them in Risen3D\Data\Skyboxes\wadname\skyname
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #14
                            Originally posted by talisa View Post
                            absolutely, you can just use the skyboxes for risen3D in DP if you rename the textures,
                            since they also use the same kinda skyboxes with 6 textures for 6 sides

                            you can find them in Risen3D\Data\Skyboxes\wadname\skyname
                            Tried, they look cool, I'm making a personal collection of skyboxes
                            Make Quake Great Again

                            Comment

                            Working...
                            X