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  • KenTheModder
    started a topic Skyboxes?

    Skyboxes?

    Hello everyone.
    The question is quite complicated, but is there any way I can edit the entity called "WorldSpawn" to make it darkplaces' skybox system friendly?
    Best regards

  • Blood Vengeance
    replied
    Originally posted by talisa View Post
    absolutely, you can just use the skyboxes for risen3D in DP if you rename the textures,
    since they also use the same kinda skyboxes with 6 textures for 6 sides

    you can find them in Risen3D\Data\Skyboxes\wadname\skyname
    Tried, they look cool, I'm making a personal collection of skyboxes

    Leave a comment:


  • talisa
    replied
    absolutely, you can just use the skyboxes for risen3D in DP if you rename the textures,
    since they also use the same kinda skyboxes with 6 textures for 6 sides

    you can find them in Risen3D\Data\Skyboxes\wadname\skyname

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by dfsp_spirit View Post
    I have 4 simple skyboxes here: Skyboxes by spirit
    They are nothing special though, the ones by Hipshot are way cooler.

    There is also an old tutorial on making your own skybox (using Terragen, Windows only I think) in the tutorials section of my website if you care:

    Creating a Quake 3 skybox - maps.sp1r1t.org

    But most likely you will find more than enough skyboxes on the internet.
    Thanks. There are also custom skyboxes for Doom high resolution project, maybe it's possible to use them in Quake...

    Leave a comment:


  • dfsp_spirit
    replied
    I have 4 simple skyboxes here: Skyboxes by spirit
    They are nothing special though, the ones by Hipshot are way cooler.

    There is also an old tutorial on making your own skybox (using Terragen, Windows only I think) in the tutorials section of my website if you care:

    http://maps.rcmd.org/tutorials/q3a_create_skybox/

    But most likely you will find more than enough skyboxes on the internet.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by talisa View Post
    you can also use any counter-strike skyboxes in quake by converting the vtf's to png,
    which you can easily do with VTFedit Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]

    you can find lots of skyboxes over at gamebanana
    Skybox Textures (GameBanana > Textures) - GAMEBANANA
    Skybox Textures (Counter-Strike 1.6 > Textures) - GAMEBANANA

    and you can also use any skyboxes made for doom3 in darkplaces
    Wow, even more! Thanks a lot Talisa

    Leave a comment:


  • talisa
    replied
    you can also use any counter-strike skyboxes in quake by converting the vtf's to png,
    which you can easily do with VTFedit Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]

    you can find lots of skyboxes over at gamebanana
    http://gamebanana.com/textures/cats/62
    http://cs.gamebanana.com/textures/cats/92

    and you can also use any skyboxes made for doom3 in darkplaces

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by talisa View Post
    i linked some skyboxes over here, over at the 'skies & skyboxes' area (halfway down first post)
    http://quakeone.com/forums/quake-hel...tent-list.html
    I have those, in these days I was "toying" with skyboxes and some maps get a really good result (A desert dusk 1 and 2 by Tronyn with desert themed skyboxes are beautiful). So I was asking if there are even more skyboxes (yes, I don't have enough)

    Leave a comment:


  • talisa
    replied
    i linked some skyboxes over here, over at the 'skies & skyboxes' area (halfway down first post)
    http://quakeone.com/forums/quake-hel...tent-list.html

    Leave a comment:


  • jakub1
    replied
    i use these: Quake3World.com • View topic - 5 new Hi-Res Skyboxes by Hipshot
    -
    jakub

    Leave a comment:


  • KenTheModder
    replied
    Actually, I used worldcraft's advanced entity editor to edit the worldspawn's properties. So I've added the "sky" into my "Worldspawn" entity and entered the name of my skybox files. Everything's working great now. Thanks everyone.
    That's how it works :

    Originally posted by Blood Vengeance View Post
    Can someone post a link with good skyboxes beside the ones made by kothic and those in quake3 arena?
    Use the ones from Half-Life? Also, from the other Half-Life mods, including Counter-Strike and Day of Defeat? They're all working great on my end.
    Last edited by KenTheModder; 10-27-2015, 02:36 AM.

    Leave a comment:


  • Blood Vengeance
    replied
    Can someone post a link with good skyboxes beside the ones made by kothic and those in quake3 arena?

    Leave a comment:


  • jakub1
    replied
    you can do what nahuel suggested or modify ent file. start map in dakplaces and create ent file via console command "sv_saveentfile". open the ent file in notepad and edit the first data block. it should look like this:

    {
    "classname" "worldspawn"
    "sounds" "0"
    "light" "0"
    "worldtype" "1"
    "message" "here is a level name"
    }

    all you need to do is add another line - "sky" "skybox name". save ent file and load the map again in darkplaces. game will automatically load said skybox if the skybox is located in id1/gfx/env or in appropriate mod directory. works with any map and you don't need the map's source file.

    jakub

    Leave a comment:


  • nahuel
    replied
    with quark you can edit q3bsp and q1bsp

    _sky value in worldspawn will load the skybox

    Leave a comment:

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