Hello, it is me again!
I was curious if the worldspawn: _sunlight key works with Epsilon (Dark places) using Tyrutils and the GUI for compiling.
At this time only point lighting works when I test the map. I have tried to use _sunlight, _sun_mangle x y z, and _sunlight2 to no avail. When I test on Quakespasm I do get the sunlight effect so I am thinking the answer is a resounding no.
Second question is when I test my maps on another engine (Quakespasm vs Dark places) I see most things correct but with weird oddities like ammo and some weapon pickups missing. This isn't every pickup missing which makes it a mystery to me! I realize they are different engines and expect things like colored lights to have issue but not basic entites.
Thank you for reading, I am having a ton of fun with all of this!
Edit: I should point out I am using sky4 as the ceiling texture.
Edit 2: I am using Trenchbroom.
I was curious if the worldspawn: _sunlight key works with Epsilon (Dark places) using Tyrutils and the GUI for compiling.
At this time only point lighting works when I test the map. I have tried to use _sunlight, _sun_mangle x y z, and _sunlight2 to no avail. When I test on Quakespasm I do get the sunlight effect so I am thinking the answer is a resounding no.
Second question is when I test my maps on another engine (Quakespasm vs Dark places) I see most things correct but with weird oddities like ammo and some weapon pickups missing. This isn't every pickup missing which makes it a mystery to me! I realize they are different engines and expect things like colored lights to have issue but not basic entites.
Thank you for reading, I am having a ton of fun with all of this!
Edit: I should point out I am using sky4 as the ceiling texture.
Edit 2: I am using Trenchbroom.
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