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  • mp2 music issues

    alright so ive tried everything i can think of for this, i have never had this happen.

    so, in my q1 folder i have :

    id1/music -quake soundtrack plays fine
    hipnotic/music - SoA soundtrack plays fine
    rogue/music - DoE soundtrack doesn't play, instead it plays the music in id1!

    i tried to remove the music folder from id1 to see if it would force the music is rogue. did nothing. then i tried to put the rogue music in id1 to see if it would play when i booted rogue, and still,nothing.

    i also tried to move the music in rogue to "rogue/sound/cdtracks" but that failed also. then i tried to pack the music in a pk3, then dropped it in the rogue folder. still, nothing. im stumped!

    (for the record, the music i have for DoE is the right soundtrack. i played it just to make sure i hadn't dropped the q1 soundtrack into rogue be accident.)

    ((using the latest DP build btw))
    Last edited by Syluxguy28O3; 12-26-2015, 02:10 PM.
    So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
    My Avatars!
    Quake Leagues

    Quake 1.5!!!
    Definitive HD Quake

  • #2
    darkplaces uses ogg for music.

    so convert your mp2's to ogg

    .

    if you need a converter > Format Factory
    best universal converter for images, music and video
    Last edited by talisa; 12-26-2015, 02:27 PM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #3
      prepare yourself...

      i am using .ogg format. for all 3 soundtracks.
      So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
      My Avatars!
      Quake Leagues

      Quake 1.5!!!
      Definitive HD Quake

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      • #4
        hah I thought mp2 was the format, too. I think he means mission pack 2.
        http://www.nextgenquake.com

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        • #5
          Originally posted by MadGypsy View Post
          hah I thought mp2 was the format, too. I think he means mission pack 2.
          Yeah...figured everyone knew mp is short for mission pack. Who uses mp2 audio? lol.
          So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
          My Avatars!
          Quake Leagues

          Quake 1.5!!!
          Definitive HD Quake

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          • #6
            I was wonderin... lol. Maybe start it with the gamefix switch

            commandline or in a bat

            darkplaces.exe -basegame rogue -game rogue

            summin like that, I forget if it's plus or minus... I could open up my dark arts project when I get home and refresh on all the base switches.
            http://www.nextgenquake.com

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            • #7
              waaaaait are you running dp with -nohome? If not all your quake stuff gets redirected to c://users/username/games or something like that. Your "C:Quake" folder isn't doing shit.
              http://www.nextgenquake.com

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              • #8
                No nothing like that. Everything is in the right place. I'll try to set rogue as the base game when i have a chance.
                So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
                My Avatars!
                Quake Leagues

                Quake 1.5!!!
                Definitive HD Quake

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                • #9
                  so, you are saying you are running the latest dp without -nohome and there is not a copy in your c://..../games folder? That is impossible unless you don't have a games folder.

                  copy and paste this in a text document and save it as whatever.bat in the same folder as the darkplaces that you think you are using.

                  darkplaces.exe -nohome -game rogue
                  http://www.nextgenquake.com

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                  • #10
                    I'll try that "no home" switch when i get a chance, and report back with the result.

                    Edit: tried out, no luck.
                    So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
                    My Avatars!
                    Quake Leagues

                    Quake 1.5!!!
                    Definitive HD Quake

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                    • #11
                      hmmm, I'm actually at work and it may be super slow but, I feel like I should find something to do. I'll think about this more and report my ideas after I've found a bunch of stuff to do and completed it.
                      http://www.nextgenquake.com

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                      • #12
                        so as a last resort i visited the darkplaces readme. i went to the audio feature portion and read:

                        Originally posted by darkplaces README
                        Ogg and wav file overrides for cd tracks (example: id1/sound/cdtracks/track002.ogg or .wav)
                        i noticed that the track was named "track002". the music in my rogue folder was "track02".

                        so i just added an extra zero to each track name, and it works fine. i didnt catch it because im a tad bit dyslexic. thanks for all the help gypsy,but it all came down to a simple "0". hah!
                        So save today, the secrets that you prayed for and wait, cause we deserve it so much more!
                        My Avatars!
                        Quake Leagues

                        Quake 1.5!!!
                        Definitive HD Quake

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                        • #13
                          ah yes, darkplaces uses to 002 003 004 naming convention instead of 02 03 04

                          funnily enough i just had the opposite problem confusing me
                          when i tried using music with quakespasm engine, which DOES use 02 03 04
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #14
                            hah! Good job. I would have never come to that conclusion.
                            http://www.nextgenquake.com

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