I know this is more of a programming question than anything else, yet...
Do you know if any of the recommended engines have support for creating more than one instance of the game per program? That is, having multiple Quake sessions open in a single program?
As far as I know, vanilla Quake was not created with that in mind - there is an awful lot of global variables intended for single-instance usage. Has this issue been tackled with modern engines?
Do you know if any of the recommended engines have support for creating more than one instance of the game per program? That is, having multiple Quake sessions open in a single program?
As far as I know, vanilla Quake was not created with that in mind - there is an awful lot of global variables intended for single-instance usage. Has this issue been tackled with modern engines?
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