Sorry for this thread but the other is closed. I need help with WinMHcolour: in some maps results are great but there is a feature that I don't like at all (and I'm not the only one by reading the other comments in other threads): how to remove red lights generated from runes but especially from blood stained doors/walls/traps etc..?
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WinMHColour and colored lightning
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Hello Blood Vengeance,
This thread tells you all you need to know.
There is not much more to say.
If you are not satisfied with an automatic process, you need to make your hands dirty I am afraid...
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Just an idea, I've never tried it-
The classic tool Adquedit (or something like that) could replace textures in a bsp. Maybe other tools can do this as well. The modified bsp would be used for .lit creation only, and the original bsp for playing.
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