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  • #16
    Hello Hiro-Hamada,

    The conversion/export or the import already went wrong. That means that the software you are using is not able to do it. Try another one. If you want that others help you, you should upload the original crab file here and see if someone else can export it into a .mdx file.

    The Dalek is a funny idea to replace the enfocer. As you said, a small clip can be seen here: https://www.youtube.com/watch?v=BZUcOrwliIs

    The reason why a very simple model like this can replace an enforcer is because it has no moving parts, so you basically do not need many animations at all. It only spins arounds it yaw and move like R2D2 A clever idea indeed.
    You will NOT have this luck with your crab though... Animating is far more difficult than modeling itself.

    Regarding adding new sounds into your Quake:
    First you need to know where to put replacement files. Once you were able to replace existing file names you can make the next step and add additional ones. That requires changes in the gamecode then.
    Baker already gave you all the links and information you need. Do not try to do too huge steps at once. Coding needs a learning curve. Starting with adding new sounds is indeed a good idea for the beginning.

    Read tutorials and try to replace existing sound/model files first. The rest will be easier then.
    By the way, you can use Doctor Who Quake´s mod subfolder structure for that, as it contains the most important replacement folders you need.

    Good luck.

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