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Bacvkground Image Using Quake.RC

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  • Pringles Man
    started a topic Bacvkground Image Using Quake.RC

    Bacvkground Image Using Quake.RC

    Is it possible to replace the intro demos with just a still image background using scripts in quake.rc? I've been busting my ass over this for quite some time.

  • R00k
    replied
    Originally posted by Pringles Man View Post
    Is it possible to replace the intro demos with just a still image background using scripts in quake.rc? I've been busting my ass over this for quite some time.
    remove demos demo1 demo2 demo3 line form the quake.rc or just // comment it out.

    Originally posted by Dutch View Post
    Couldn't you just turn off the demos in quake.rc and use a different console background? I know QuakeSpasm displays the console background instead of running demos. DP doesn't, though...so it depends what engine you use.

    yes, you can use a custom conback.lmp ; i believe fimg supports lmp

    qrack has gl_conback_image cvar that can be a path to a hi-res file.
    Last edited by R00k; 05-30-2016, 08:21 AM.

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  • Dutch
    replied
    Couldn't you just turn off the demos in quake.rc and use a different console background? I know QuakeSpasm displays the console background instead of running demos. DP doesn't, though...so it depends what engine you use.

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  • Pringles Man
    replied
    Kinda counterintuitive that Quake supports video files with no problem, but no one really knows anything practical about still images lol. Thanks.

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  • Baker
    replied
    Your easiest bet is replacing muh_bad.tga with your image, loading up DM2 and staring at the wall with the muh_bad texture, recording it for 3 minutes to demo1.dem.

    There might be another with DarkPlaces, but apparently nobody knows, you may or may not be able to derive a way from http://quaketastic.com/files/Quake1ArcadePack.zip

    Or maybe not.

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  • Pringles Man
    replied
    Help please.

    Leave a comment:

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