Announcement

Collapse
No announcement yet.

Seven or anyone knows effects?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Baker
    replied
    Originally posted by Seven
    Are custom particles only accepted in Quakespasm ?!
    The "Spiked" Quakespasm particles should be compatible with FTE and DarkPlaces. As I understand it, Sock is making something that will use the particle effects in both this special Quakespasm and DarkPlaces.

    Originally posted by Seven
    They are there and available since decades in DP & FTE and nobody want to use them !
    That's what we are trying to change.

    To get such a particle system to be mainstream accepted and used, so nicer effects are available in single player releases that work in all the engines support them but also work without the effects in engines that don't.

    But it needs some simple examples, there are like 80 different particle commands.

    (That link you provided with the different effectinfo files may be very helpful.)
    Last edited by Baker; 09-21-2016, 12:37 PM.

    Leave a comment:


  • Seven
    replied
    Hello Baker,

    The first things that came to my mind when reading your post:

    Are custom particles only accepted in Quakespasm ?!
    They are there and available since decades in DP & FTE and nobody want to use them !

    Then right after this thought I was thinking:
    All the Quakespams users use Quakespasm because of its faithfullness for rendering Quake. Everywhere (in Spirits engine comparism chapter, in user posts, in reviews, ...) you read that for authentic Quake lovers, Quakespasm is recommended because ... well because it is faithful.

    Now I read more and more people trying to bring all the bells and whistles from DP & FTE into that engine. Why is that ?
    Dont we disturb the main reason to use it ?
    FTE can do everything that Quakespasm can (and better), but nobody from the mapping scene wants to use it. Why is that ? That is almost hilarious.

    What will be next ? Will the Super8 engine support high res textures and .md5 models ?
    We are slowly mixing things from the high end engines like DP & FTE into all other ones it seems. I still cannot understand Spike why he started this show. Just because he can ?! Because he got bored ? To advertise the FTE engine ?
    It seems like in 5 years all Quake engines will be the same...



    OK, now that I relieved myself a little bit, I am back to your question
    I thouhgt you know the SMC mod. All of your examples a) to e) are available in it and hundreds of effects more. The SMC even broke the effectnum limits of DP and LH had to extend it.

    I do not know Haze´s effects, as I do not use FTE (Now, since ver.5000 I cannot even if I wanted as it crashes on my computer). But looking into Hazes config file, you already have many examples too.
    The efect syntax seems very similar to DP´s effectinfo syntax. Spike even wrote a translater that can make use of DPs effectinfo, so ...


    If the Quake mapper scene really only excepts custom particles (which ruins the harmony between low texture resolution and blocky models in my opinion) in Quakespasm, then I do not understand why it doesnt use FTE. DP is burned because everybody thinks it is a shiny bumpy glossy wannabee engine for posers, so FTE is the only alternative.


    So, as a conclusion:
    We have hundreds of examples already (Haze + SMC). And there is Nexuiz of course. I recorded hundreds of youtube clips, showing the individual particle effects in action / in-game.

    That is much much more than I had back in the day when I started this thread. So that should be more than enough for effect copies for every situation. And you also maybe know that there are tutorials for weather effects and custom map particle effects here at quakeone.

    So, what more could a modder request ?

    Best wishes and best of luck for your pimped Quakespasm.
    Seven

    Leave a comment:


  • Baker
    replied
    Spike and I already have that, it is one of the provided examples in the thread and in Spike's download of the engine.

    But what is really needed are single effect examples, so single player mappers can understand a single effect.

    Leave a comment:


  • R00k
    replied
    PurpleHaze's FTE Effects
    QuakeWorld.nu - my FTE particle effects

    the true link here : http://www.quaketastic.com/upload/fi..._particles.zip
    Last edited by R00k; 09-21-2016, 11:14 AM.

    Leave a comment:

Working...
X