I'm in the process of making new face textures for the status-bar to accompany a new player model I've recently finished (not Quake Guy 2016, an entirely different one). As many of you may know, these textures have to be packaged in a WAD file called "gfx" (in order to replace the originals, which are located there).
* I fully understand I can simply drop the pictures as JPEGs in a 'textures' folder for DarkPlaces/FTE to read them, and believe me, I'd love to be lazy and do this and call it a day. *
BUT, there is a healthy following of faithful clients I'd rather not leave out.
TexMex consistently crashes when I import what I assume to be correct images: 8-bit BMP with the Quake palette at 24x24 resolution. Either TexMex sucks, or it doesn't like my system. Either way, it ain't gonna work.
Tried doing a batch conversion through Wally, no luck.
Looked around online for a better WAD editor....I always come full circle back to TexMex.
Anyone have any ideas? I'm all ears. I'll keep dicking with it for awhile, but not much longer. Once my patience fully evaporates, these replacement textures will be advanced engine only.
* I fully understand I can simply drop the pictures as JPEGs in a 'textures' folder for DarkPlaces/FTE to read them, and believe me, I'd love to be lazy and do this and call it a day. *
BUT, there is a healthy following of faithful clients I'd rather not leave out.
TexMex consistently crashes when I import what I assume to be correct images: 8-bit BMP with the Quake palette at 24x24 resolution. Either TexMex sucks, or it doesn't like my system. Either way, it ain't gonna work.
Tried doing a batch conversion through Wally, no luck.
Looked around online for a better WAD editor....I always come full circle back to TexMex.
Anyone have any ideas? I'm all ears. I'll keep dicking with it for awhile, but not much longer. Once my patience fully evaporates, these replacement textures will be advanced engine only.
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