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  • Legend
    started a topic Binding MWHEEL problems

    Binding MWHEEL problems

    Is it possible to bind commands to the mouse wheel? I've been trying to bind MWHEELUP and MWHEELDOWN to the impulse 10 and 12 commands to make it easy to switch weapons like in other games.

    Bind MWHEELUP impulse 10
    bind MWHEELDOWN impulse 12

    is this the right way? I also tried putting the Impulse in quotes. I also tried doing this in the config file through notepad but I still can't get it to work.
    I'm using winquake 1.09. Please let me know if anyone has the answer. Thanks.

    -Legend

  • Baker
    replied
    Originally posted by Spirit View Post
    I just dug a bit deeper and it seems to me that the -game bit is obsolete for the missionpacks. I tried some engines and all worked fine with just -rogue / -hipnotic.
    Heheh, ok I updated the FAQ. The Mission Packs are so confusing, heh.

    Leave a comment:


  • Spirit
    replied
    I just dug a bit deeper and it seems to me that the -game bit is obsolete for the missionpacks. I tried some engines and all worked fine with just -rogue / -hipnotic.

    Leave a comment:


  • Baker
    replied
    Originally posted by Spirit View Post
    The engine works ace with "impulse 12".

    -game rogue or -game hipnotic is not the correct syntax btw (as far as I know that applies to all engines that properly support rogue and hipnotic). You need to add -rogue or -hipnotic too (or maybe it alone is enough). That is used for HUD & engine stuff I think.
    Argh! Spirit you are absolutely right! Legend read this ...

    "c:\quake\glpro.exe" -game rogue -rogue
    "c:\quake\wqpro.exe" -game rogue -rogue

    "c:\quake\glpro.exe" -game hipnotic -hipnotic
    "c:\quake\wqpro.exe" -game hipnotic -hipnotic

    Ok, this is going to be a new FAQ because there have been a dozen Mission Pack 1 / Mission Pack 2 startup questions.

    Leave a comment:


  • Spirit
    replied
    Originally posted by Baker View Post
    Yeah but aguirRe's Enhanced GLQuake doesn't seem have the mousewheel fix that Legend is looking for (This thread's title is "Binding MWHEEL problems").
    The engine works ace with "impulse 12".

    -game rogue or -game hipnotic is not the correct syntax btw (as far as I know that applies to all engines that properly support rogue and hipnotic). You need to add -rogue or -hipnotic too (or maybe it alone is enough). That is used for HUD & engine stuff I think.

    Leave a comment:


  • Baker
    replied
    I tried both winquakepro and the launcher. Neither worked. I couldn't even figure out how to load mods with the launcher unless it requires using a command line like normal.
    The ProQuake Launcher is just to start Quake, mostly for online play, and doesn't support running mods (yet -- but even when it does, the ProQuake Launcher actually uses Enhanced GLQuake for single player and would use that engine for mods).

    The ProQuake Launcher auto-detects/supports starting the Undergate, a 104 map package of custom single player maps, but does not have any other special mod or single player support as of now.



    Originally posted by Legend View Post
    I know how to use the command line to launch the mission packs. I do it the right way, but it just doesn't work. I get the error message.
    Strange, I started up both Mission Pack 1 and Mission Pack 2 with ProQuake using that command line prior to posting to verify I had the command line correct.

    I click Start-> Run -> "c:\program files\quake\wqpro.exe" -game rogue

    and it works fine for me.

    I'm sorry you have this problem, it doesn't sound like fun. Other have posted similar issues with the Mission Packs, but have seem to get it work.

    An example:

    Originally posted by ninhil View Post
    I would like the mouse to use precise aim in the expansion paks, just like how it laods up in proquake.

    as of now, its behaving just like standard quake.

    I am loading it from the command line in xp:

    "glpro -hipnotic -width 1440 -height 900 -bpp 32"

    any way to load the expansions from the prolauncher?
    The thread: http://www.quakeone.com/forums/showt...8482#post18482
    Last edited by Baker; 01-13-2007, 11:42 AM.

    Leave a comment:


  • Legend
    replied
    WinQuake style

    c:\quake\wqpro.exe -game hipnotic // Scourge of Armagon (Mission Pack 1)
    c:\quake\wqpro.exe -game rogue // Dissolution of Eternity (Mission Pack 2)
    I know how to use the command line to launch the mission packs. I do it the right way, but it just doesn't work. I get the error message.

    I tried both winquakepro and the launcher. Neither worked. I couldn't even figure out how to load mods with the launcher unless it requires using a command line like normal.

    So far the only one that works is regular winquake.

    Leave a comment:


  • Baker
    replied
    Originally posted by Spirit View Post
    I recommend you use the most compatible engine out there:
    http://user.tninet.se/~xir870k/glquakebjp.zip (there is a non-GL winquake.exe included)

    Create a link with "-game rogue -rogue".

    Proquake is more of a multiplayer engine as far as I know. "BJP"-Quake (by aguirRe) is most compatible to all known Quake singleplayer mods and maps and should work fine for you.
    Yeah but aguirRe's Enhanced GLQuake doesn't seem have the mousewheel fix that Legend is looking for (This thread's title is "Binding MWHEEL problems").

    The changes in ProQuake were conservatively made (just like JoeQuake) and ProQuake is definitely a step up in all regards from GLQuake, so it is a faithful all purpose replacement of GLQuake.

    But aguirRe's Enhanced GLQuake is a far better single player engine due to all the enhancements, interpolation and especially the FitzQuakesque centerprint logging.

    Leave a comment:


  • Baker
    replied
    Originally posted by Legend View Post
    I downloaded proquake and it solved the mouse wheel binding problem. But unfortunately I can't seem to run Dissolution of Eternity in proquake though. I get the message "host error: could not load progs/V_lava.mdl"
    GL Style

    c:\quake\glpro.exe -game hipnotic // Scourge of Armagon (Mission Pack 1)
    c:\quake\glpro.exe -game rogue // Dissolution of Eternity (Mission Pack 2)

    WinQuake style

    c:\quake\wqpro.exe -game hipnotic // Scourge of Armagon (Mission Pack 1)
    c:\quake\wqpro.exe -game rogue // Dissolution of Eternity (Mission Pack 2)
    Last edited by Baker; 01-13-2007, 09:24 AM.

    Leave a comment:


  • Shadowswift
    replied
    i am able to solve this problem as well. its a very unorthodox method, but it works. what you do is make 3 seperate copies of your Quake 1 directory as is: 1 for Quake 1, one for Dissolutions, and one for Scourge. leave each one as is, but replace the pak files. for example, in your original Dissolutions directory, cut the pak 0 or whatever number it is and hang on to it. now go into your new Dissolutions directory, the one you just made from copying your Quake 1 directory, and delete the 2 paks found in ID1 there. then put the pak0 file you cut in there, and it should work just fine. i think thats what i did.

    Leave a comment:


  • Spirit
    replied
    I recommend you use the most compatible engine out there:
    http://user.tninet.se/~xir870k/glquakebjp.zip (there is a non-GL winquake.exe included)

    Create a link with "-game rogue -rogue".

    Proquake is more of a multiplayer engine as far as I know. "BJP"-Quake (by aguirRe) is most compatible to all known Quake singleplayer mods and maps and should work fine for you.

    Leave a comment:


  • Canadian*Sniper
    replied
    Sorry Legend, I'm not sure how to help you with the expansions. Are you using winquakepro by itself or are you using the Proquake Launcher?

    Originally posted by the_f0qer View Post
    If you're useing regular old winquake you're pretty much behind the times. All you need to do is get Winquake Pro or GL Pro or you can get Qrack for here... Qrack is like Joequake but with some proquake features... it's a gl only client though.

    I see no reason why you're useing vanilla quake. If you're haveing a problem getting GL to run you just need to delete opengl32.dll in the quake folder, then gl should work...
    read a thread before you post :/

    Leave a comment:


  • Legend
    replied
    I am using winquake pro, but it won't let me play dissolution of eternity like my last two posts said. That's my problem. As for being behind in the times, gl and all that stuff never really concerned me much. It's nice to look at but vanilla looks just fine for me too. And runs faster so I can play it on my old laptop that doesn't support gl.

    Leave a comment:


  • foq
    replied
    If you're useing regular old winquake you're pretty much behind the times. All you need to do is get Winquake Pro or GL Pro or you can get Qrack for here... Qrack is like Joequake but with some proquake features... it's a gl only client though.

    I see no reason why you're useing vanilla quake. If you're haveing a problem getting GL to run you just need to delete opengl32.dll in the quake folder, then gl should work...

    Leave a comment:


  • Legend
    replied
    I know how to do that and I did. "wqpro -game rogue" The demo started but when I selected a new game. That's when I got the error message. When I a try to start a new game again without quitting and restarting, it takes me to the original quake start map. It works fine in winquake but not in proquake for some reason. I still don't knw how to use the ez proquake launcher front end to open a mod or mission pack.

    Leave a comment:

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