if I got the three lines of code from him, would it be possible to add to a netquake client like Qrack?
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Okay, actually adding these lines when drawing texture chains fixed it.
I had to tweak it cause i was losing my decals, (the textures were drawing over them)...also shadows were not rendered either. I wonder if cokeman knows that for ezquake, i'll ask...glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.5,0);

Woot i'm walking on water!
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